Hektor is a first-person, psychological horror game where nothing ever stays the same for long. Explore a world that literally moves with your every twist and turn, as corridors shift and change before your eyes. Uncover cryptic clues to help you find your way and elude the horrors that only madness can conjure. You were a subject at HEKTOR, a now defunct, covert research facility buried deep beneath northern Greenland. Forgotten in its dark corridors with only a lighter and flashlight to guide your way, you must overcome a psychosis brought on by years of torture and confinement to escape.

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4

TheUnbeholden says

Agree (2) Disagree (1)

Its quite short unfortunately. 2-3 hours. It feels very unfinished, it feels like a Early Access game (eventhough its not listed that way). Its artificially lengthened with lots of walking around in the dark (can go around an hour without any real threat, where it then chases you once and ramps up the difficulty towards the end unfairly the creature appears in front of you). Costs $20 for what should be a $5-7 title.

It has some nice ideas though, claustrophobic and tense at first. Not being able to see whats at the end of corridoors until you find the hidden flashlight can make the initial part of the game quite tense (although some may find this annoying if they don't ever find it). Pills pushing back the voices, wobbly vision serves to heighten the urgency but generally you never run out after finding the first few. No hand holding, and a story that you figure out on your own. Graphics are fairly nice. And that screaming prisoner you find was scary at first, but then you find them later on which ends up annoying me (screams are the exact same sound file & lacks the tension it had the first time around). The story is somewhat obscure but this I find makes you work that much harder to get every note. At the moment I don't think its worth the time or money but theres alot of potential here, SCP, Penumbra, even a little Twin Peaks, in the end the game just isn't scary after you realize your not in any danger. Theres just noises and dark hallway simulator. Slightly odd how the levels randomly change as you progress which makes sense as you are going crazy but it makes you feel like your not in charge of your progress which is frustrating, combined with a realization of a lack of danger you are left with only appreciating the ambiance and left wondering what was the point?

5

Thexder says

1

leo.pendovski123 says