Hearts of Oak: Conquest of the Seas is a non-commercial PC game being developed by PiratesAhoy!, and is to become the historical seafaring game to end them all! Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.
Here's a preview of how a ship will look when rendered in the game, minus the sails, water and weather effects. The cannons are placeholders, but the rest of the model is more or less final quality.
Hooray! The deck isn't pink anymore!
That looks just like Pilgrim's deck in bright sunlight. I'm impressed.
(Background for those who weren't involved in the construction of this model: The deck texture is derived from photos of the newly restored deck of the hide brig that I'm an officer on.)
Looks good. The boards look a little too big, though. Guess the uv-map needs some work. Could use a normal map, too. Not a bad start.
Oh yes, I meant to say that the textures are not final quality yet. Proper normal and specular maps will be added, and some of the textures will be replaced with higher-resolution versions.
Yeah, it's a huge improvement on the Storm Engine's rendering, which doesn't do these high-detail models justice.
And that's just the default lighting you're looking at.
Holy **** that looks good, guess i'm gonna need a supercomputer to run this thing when it gets done...i'm screwed t_t
Don't worry. We'll make sure that it's playable on most computers. For that same reason we'll be sticking to DX9.
Why wouldnt you use dx11 for optimization though? And for those who can actually use it?
I'm not a programmer, but I don't know how much time it will take to make it so that the game can run on either. In the past few weeks, we've found out that DX11 can remove water effects from the inside of a ship hull, which might lead us to reevaluate.
Eventually, I'm assuming we'll make it compatible with both. I'm the history and seamanship expert, so my knowledge is sparse in this area.
Chances are we will have DX11 support for the sake of future-proofing the game, as well as having better solutions to things like water clipping through objects.
Everything is the proper size, more or less, for that type of vessel, and everything is essentially correct in apparent texture.
To Armada- Belaying pins might need some tweaking to get them to the proper dimensions.
I'll need to revisit some parts of the model anyway, so I can change the belaying pins among other things. If you have any other nitpicking points, please let me know in the official forum thread.
Because you are using a completed engine, would it be possible to do a walkaround? Just to give us an example of how it would be ingame?
But overall this is going to be the best looking pirate game ever! Bit like the ships in AC III but then fully usable:D
Great job guys!
" Bit like the ships in AC III "
Nope. Better, and historically accurate. Those things looked non-researched.We won't have to worry about costs or deadlines, so we'll be able to do it right.
I actually meant from a graphics point of view. You are right about the fact that our ships will be more realistic and right out of our own history.
Thank god for the modding community!
Wow. This looks amazing!!!
Looks really good for such early WIP.
Amazing work! Just amazing!