Hearthlands is a real-time strategy game in which you take a role of a king in your own medieval/fantasy realm. You can not control your subjects directly. Instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a typical king deals with on a daily basis. The world of the game, maps, characters and opponents are procedurally generated.

Report RSS What's new in 0.5.3

List of changes for the new version (0.5.3) and a WIP dragon.

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Hearthlands 0.5.3 should be available for download either now or very soon! Savegames from 0.5.2 are compatible with 0.5.3. The changes for this version are:

- Invaders now come from the appropriate side of the map, so you may want to protect your city all around. Returning armies also appear on the appropriate side.

Hearthlands

- Buildings can now be manually shut down (to save workforce and/or resources). Shutdown barracks will not train troops. To shutdown/startup a building you need to left-click it and then click the lock icon.

Hearthlands

- Invader units now have levels (apparently this was broken).
- If someone conquers you, your vassals will no longer break free.
- Rulers AI apparently didn't work as intended, so I fixed it and rebalanced. Also their requests now depend more on what you actually produce.
- Availability of trade routes now depends more on the opinion. Also vassals will gradually make all their trade routes available for their liege.
- Lots of visual fixes and improvements (more tooltips; more clear tooltips; beehives show their radius; pigs, large pigs and piglets look a bit more different etc.).
- "window_borders" option added to config.txt. Set it to "no" if you don't want borders in windowed mode.
- Battle and request success is a bit more predictable.

In other news: a dragon (WIP)!

Hearthlands
(Click to enlarge)

Hearthlands
(Click to enlarge)

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Stay tuned and see you soon!

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