Hearthlands is a real-time strategy game in which you take a role of a king in your own medieval/fantasy realm. You can not control your subjects directly. Instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a typical king deals with on a daily basis. The world of the game, maps, characters and opponents are procedurally generated.
Barracks, some interface tweaks, title screen and a little bit more.
Posted by Hearthlands on Aug 22nd, 2014
I was away this week, but you're not a proper indie developer if you don't work at your vacation:)
There was lots of community work this week, so I'd like to thank everybody who gave us some feedback, comments, e-mails etc.!
Here's the progress that we've made:
- New building: Barracks
- Barracks screen shows randomly generated squad name. Here are some examples:
- Game logic cycle has been optimized a little bit for better support of large cities.
- Workshops now show which product is being created
- You can now specify which type of animal hunters will hunt
- And a type of weapon for weaponsmith's shop
- Simon drew a nice title screen for the game featuring a merchant and some spoilers
As always we would like to get as much feedback as possible, so please comment and send your thoughts to firstname.lastname@example.org. If you become our watcher on Indie DB, that also helps a lot! Don't forget to subscribe to one of our social network pages or YouTube channel. If you want to support the development — you can just purchase the game.
And, please, do vote for us on Steam Greenlight!
Sergio and Simon