Let the adventure begin! Play as Aura, a strange girl who dreams of a world beyond her own - of the place where she truly belongs. Setting out to find the haven of her dreams takes Aura on an adventure across many worlds full of wonders and terrors. Overcome challenges, awaken new powers and fight perilous enemies to discover the truth of Aura's universe and the key to escaping it.

Post news Report RSS Announcing Havencall

Havencall is an exciting new point & click adventure that will take you to new worlds.

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We are very excited to officially announce Havencall, our first game using the VIDE animation toolkit! Havencall will be a short (2-4 hour) point and click adventure game which tells the story of a strange girl named Aura, and her journey between worlds to find the haven of her dreams. The original idea for this game dates back to 2009, but it wasn't until recently that everything came together: the technology, the story, and the design for what is in many ways our dream game - both to play and create.

Aura being beckoned into another world by a strange glowing figure.
Aura being beckoned into another world by a strange glowing figure.

The game's story and progression have been written, all of the puzzles have been designed, and we're busy working on concept art and hammering out the details. We plan to release Havencall sometime in 2013, for PC, Mac, Linux, and potentially mobile devices as well. The gameplay will revolve around interacting with items and people, solving puzzles, awakening powerful abilities, and even fighting magical devices.

My hope is for the game to be a stunning audio/visual experience that brings the strange and varied worlds of Aura's universe to life, with unusual puzzles and challenges along the way. I don't want to reveal too much of the story, so I will only say that it will be a mystical, magical and even philosophical journey.

Concept art of Aura's hometown, a small primitive village completely isolated inside a space-time bubble.
Sneak Peek: Concept art of Aura's hometown, a small primitive village completely isolated inside a space-time bubble.

Our trajectory now is to solidify the art style, music style, and prototype the puzzles to make sure we have all of the details ironed out, and then we plan to try to fund the project on Kickstarter. It will be our first time using Kickstarter, which should be an interesting experience in itself, but hopefully a good one as well.

If you're curious about the game, drop me a line, and feel free to follow us as we bring this game, and all of its worlds, to life!

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