The goal of this game is to produce a remake of the classic game Hardwar that will be operating system independent. The aim is to stay as close to the original with a few minor changes while trying to keep the Hardwar world as dynamic and re-playable as possible.

Post news Report RSS Weekly dev update #10

For the last two weeks I have been working on the save functionality on the server side. Now that we can place buildings down we need a way of saving them so when you quit the game you don't loose of the hard work you put in.

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Last week I took some time off the project to catch up on some things that I needed sorting out at home. There will also be a lack of updates for two more weeks as I go on vacation.
For the last two weeks I have been working on the save functionality on the server side. Now that we can place buildings down we need a way of saving them so when you quit the game you don't loose of the hard work you put in. I've already added the code however there are bugs that need ironing out before I can commit it.
Kilagain has submitted another piece of concept artwork on the large moth designs hopefully we'll be able to use it to come up with some real models soon.
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