Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes. Join your friends in an immersive multiplayer campaign across Japan in pursuit of either preserving the peace and honor of the Emperor or bringing on chaos and death by playing across four different game modes with different objectives and strategies. Whether you prefer the blade wielding Kenshi or Naginata Samurai, the range and precision of the Samurai Archer, or the deceptive Ninja, the options are vast and the battles fierce.

Post news Report RSS Dev Update #5: February/March '14 - Push 2 Almost Done!

We're approaching the end of our second big milestone. Lots of great Samurai action coming your way very soon.

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The team is really excited to fill you in on what our latest progress on the Battlefield is. For the last month or so we’ve really been hammering away at the basic combat mechanics for the Kenshi (Swordsman) and some basic Long bow mechanics for our next character. (any guesses?) Our first Battlefield map, Gifu Crossroads is well underway and I’d say it’s probably around 33-50% done.

Art Update
We’ve been iterating greatly on the overall design of Gifu, and really want to make sure there’s plenty of space for battle, but not so much that there’s no strategy involved. We’ve gotten a lot of the base camp stuff ready (tents, banners, flags) for the Hanako Clan and once we nail down a good design for the Yamai Clan symbol we will be doing a treatment for their battle camps as well. We’re also working on a set of flammable cover (yes you will be able to catch some things on fire with fire arrows, fire bombs and possibly ninja stealth ignitions) to give more cover variety and start to resolve that type of gameplay.The character team is working hard on the next character that are stoked to show you when it is ready. In the meantime, the animation team is working hard on polishing combat animations, working on some new animations for a heavier attack stance and some special things we’ll have to announce around April.

Hanako Clan War Camp Tent - Revision 2Hanako Clan War Camp Assets
Hanako Clan War Camp AssetsArcher Tower
Archer Palisade
Fourth Playtest

Programming Update

We are working hard to get all the mechanics squared away for basic combat before we go into the really crazy stuff for the Kenshi in the next push. We want all of the basic attacks that are non-ability based to feel solid enough to move on with the next character and their attack scheme. Additionally, we’re putting a lot of menus/UI/HUD stuff together that’s getting close to displayable and working on the game rules for the Battle game mode.

For a teaser shot of Gifu Crossroads check out the rest of the update on our website: Hanakogame.com

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