Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

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Half-Life: Subtitles MOD 4.0 ALPHA - Development progress update #06.

First of all I want to say; I was really busy with real life events, and the development progress kinda slowed-down, but don't worry it's NOT dead :)


What do we have here? It's a new VGUI based HUD prototype, that replaces old sprite based HUD.

Pros of new HUD:
- Instead of using low quality sprites, the new HUD is created using image fonts and .tga files. That makes the new HUD much more cleaner and easier to "read" on lower and higher screen resolutions.
- The size and position of HUD elements are widescreen friendly. Instead of huge "gaps" ( ) the elements are now aligned properly.

Stuff already coded in new HUD:
- Health and Armor counters.
- Primary / Secondary ammo counters.
- Damage direction identificators.
- Atmospheric contaminant sensors.

Stuff that's not ready yet:
- HEV Logon animation. Inspired by Black Mesa HEV Logon animation. The current version is mostly for possibilities demonstration and it's not final product. I'm still not sure if the "console text" part will be included or not. The logon animation is kinda "status-check" on all HEV systems, and it depends on coded systems. AKA: The more stuff will be coded, the more stuff will be "checked" at logon.

- Flashlight icon. Yup it will be replaced.
- Weapon selection. Sprite based weapon selection works kinda OK even at 1920x1080 resolutions. I'm not sure if it will be replaced with VGUI components or not.
- Air counter. In HL1 there is no "air-status" counter, you can only guess that with "drowning" sounds. Idea is to actually create some kind of air level/status notification for that. (Maybe status bar or % value)
- Crosshairs. Yes they will be VGUI based and more higher-screen resolution friendly.

Not required, but possible additions:
- Blood overlay, when attacking targets at close range. Image all that red and yellow blood splatters on screen as a reward for using shotgun at melee range :D
- Vignette effect overlays. ( ) Possible when player is low on health or when he's drowning. The edges of screen will became more and more darker, kinda "your-close-to-pass-out" effect.
- Overlays for acid when player is hit with acid spit from bullsquid or big-momma. Image all this white stuff over the screen, it will look just like *CENSORED*.
- Flickering HUD (for 1-2secs) when player is hit with electrical damage (electric cable / alien slave attack).

- We are always open for suggestions, ideas, comments, criticism and other stuff. And I'm reading through every thing you post here. Feel free to literally spam comments with suggestions. I can't promise that everything will be coded, but all ideas are welcome :)

Further update note:
- I'm still kinda busy with RL stuff and working with VGUI 1 it's a pure pain, so I doubt the next update will be anytime soon. (End of this month or start of the next one)


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Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that...
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Post comment Comments  (970 - 980 of 1,060)
Jaccomon Mar 14 2004 says:

It rulz!! ME WANT >.<
oops, i forgot, i already have it :P

+1 vote     reply to comment
BrianFinniff Feb 17 2004 says:

This game is increadible. Half-Life has an SDK available for easily programming mods, as well as a mod managment device built into the client for simplicity of changing mods. Open-Source modding enviorments are a great way for companies to make the game popular and interesting. Anyone can create their own game based off of Half-Life's work (which I doubt anyone would like to program the entire thing). It also has an SDK and server for the Linux enviorment (most Open-Source Operating Systems have emulatory support for Linux now days, personally I prefer FreeBSD for security. Linux emulation makes this possible). The game itself, Half-Life is awesome. Gameplay length is great, I remember the first time I played it, I thought it was almost over, the time that I was drawn up the machine lift, I thought, "I'm up top already? Well the game is pretty short, but it was a great game". Then I found out I actually have to break through the numerous troops and enter a subdwelling, and then the game is just starting even then. Multi-player is great, I should not have to go into levels.

+1 vote     reply to comment
c.r. Feb 2 2004 says:

i have half-life

+1 vote     reply to comment
Robo_Ronald Feb 1 2004 says:

It's also annoying that there are ?‡ dead mods.

+1 vote     reply to comment
ImTheDarkcyde Jan 17 2004 says:

i like the mods, single player is a bit bland and generic.

+1 vote     reply to comment
Cj_the_Dj Jan 17 2004 says:

this game owns

+1 vote     reply to comment
sovietfreak Dec 15 2003 says:

half life is one of the best games ever and also has the best mods :-)

+1 vote     reply to comment
linker Dec 4 2003 says:

bad ***

+1 vote     reply to comment
Steven_Chapman_Rocks Oct 16 2003 says:

no it deserves the 1337 64//3 0f 73h y34r award

+1 vote     reply to comment
ied_machine Oct 13 2003 says:

emmm HL 'aint bad :paranoid:

+1 vote     reply to comment
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Released 1998
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Highest Rated (40 agree) 10/10

Run. Think. Shoot. Live.In Half-Life, players assume the role of the protagonist, Dr. Gordon Freeman, a recent MIT graduate in theoretical physics, and also a recent employee at Black Mesa. After an experiment that goes horribly awry when an unexpected Resonance Cascade (an apparently completely fictitious occurrence) rips dimensional seams that devastate the facility, Gordon must fight to escape the now alien-infested facility as creatures from another world — known as Xen — subsequently enter…

Jan 12 2011 by GordonFreeguy

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