Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

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About SHλFT with 8 comments by Magic_Nipples on Aug 29th, 2014

Let's get right on down to it because I'm writing most of this as it comes to mind.


So, first bit of news I want to cover is the code work being done. I have for you a good old image of a fully working HUD that compares to most early Half-Life photos I've seen.

The battery draws from bottom to top. Dont yell at me until you find proof it goes left to right or whatever.

I first attempted this feat back in May at the request of Zaxon and Harron. I looked at the code for the battery and tried to move it above the health. I broke it completely and that's about as far as it ever got. I then went to a few people looking for assistance. No one really could lend me a hand so I just gave up on it until about 2 days ago when I attempted it again. It was still a pain to do when you only have basic C++ knowledge, but it can be done!

Weapons, and Zombie Models

Just like the HUD, this was an ongoing event for a while. The weapons weren't that bad. Zaxon rigged a set of weapons to bare hands, then recently did it to the gloved hev. I don't believe I did much besides set up a few animations for the glock and shotgun. We've decided to use the gloved hev with gloves for any main releases, but Zaxon wants to release other packs later on. So don't worry if you thought you couldn't run around Black Mesa with bare hands flaying around!

We also recently got a hold of a zombie model kindly sent from Sappy. It was unrigged, and untextured, but the mesh was pretty damn good. Far better than another mesh we had that resembled a broken down car. Zaxon took care of rigging it.

I brought up the idea on making a Barney zombie since we can switch out models thanks to SoHL. Zaxon whipped up the model, and Harron provided the textures. Everything turned out excellent!

Everything Else!

I skipped mapping since I'm doing 90% of that, and I already kind of self promoted myself on the HUD, and none of what you are seeing, and will be seeing would of been possible without the team, and the brilliant minds helping us along the way! I want to say if anyone wants to help the project out in some way, give us a pm here on Mod DB. I hope to show some more updates on mapping, NPC's in the upcoming weeks. I also want to put out a game play video sometime as well. This all depends on work, college, and also just wanting to go hang out with friends, and not sit behind a computer most of the day.

I don't really have more to say at this point. If anything comes to mind that I forgotten, Ill post a small edit to this.

Stay Shafty!

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Post comment Comments  (970 - 980 of 1,028)
Sajt Apr 7 2003, 12:02am says:

The only part of Quake that actually seems to show through in Half-Life is in the maps and map textures. (Just the way they look, it reminds you of Quake1, even though they added multiple palettes and coloured lighting...)

+1 vote     reply to comment
LyNx Apr 3 2003, 6:00pm says:

i finally got hl but meh comp isint letting me install it(st00pid thing)

+1 vote     reply to comment
leilei Mar 27 2003, 11:04am says:

Quake doesn't seem to be involved in any of hl's gameplay, hl is too preppy for my tastes.

+1 vote     reply to comment
Ducky511 Mar 25 2003, 9:09pm says:

but in a scens, the power of quake flows though half-life

+1 vote     reply to comment
ViperX Mar 23 2003, 3:28pm says:

Yeah, Half Life is awesome, but it will never defeat the power of QUAKE!!!! Yeah!

+1 vote     reply to comment
Gamer2002 Mar 23 2003, 11:45am says:

Half Life Is 1 Of The BEST games i have ever played on

+1 vote     reply to comment
Ducky511 Mar 22 2003, 5:16pm says:

Poke 646 was alright, if you to play a fun mod check out Hart of Evil. In my mind its the best mod sins Opposing Force

+1 vote     reply to comment
ikham Mar 18 2003, 3:07pm says:

Can't believe you haven't got Poke646 mod listed for half-life. It's the best one i've played yet!

+1 vote     reply to comment
leilei Mar 6 2003, 12:01pm says:

If they got sued, they would say so.

+1 vote     reply to comment
CaptJosh Mar 3 2003, 6:43pm says:

What gets me is that for a while, there was a team working on a Star Trek TC mod for HL that never materialized. I saw some screen shots of a Basic Federation Galaxy class starship bridge, untextured, and some character models, but after a while there was nothing. I wonder if Paramount got pissy and shut down the Mod in question...


+1 vote     reply to comment
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Released Oct 24, 1998
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Cool game!!!

Nov 22 2010, 7:01am by HL3

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Half-Life 2: Episode Two, Released Oct 9, 2007
Half-Life 2: Episode One, Released May 31, 2006
Half-Life 2: Lost Coast, Released Oct 26, 2005
Half-Life 2, Released Nov 15, 2004
Half-Life: Source, Released May 31, 2004
Half-Life, Released Oct 24, 1998
Half-Life: Decay, Released Nov 14, 2001
Half-Life: Blue Shift, Released Jun 11, 2001
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