Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

Image RSS Feed Latest Screens
Screens Screens Screens
Blog RSS Feed Report abuse Latest News: Update #22: Progression with the melee system

About Bleach:Zanpakutou Senshi with 3 comments by eliasr on Apr 20th, 2015

Back in February we were able to show Grimmjow doing a single attack, with no delay between the attacks and the animation wasn't even part of what you will see in the combo tree. ( see: (Very) Early melee implementation )
Since then we both worked with the melee implementation and support for Linux servers. We made good progress on both parts, but we are not done with them yet.

Melee update:

For starters, there have been quite some changes since the last news we posted here. Including a very basic concept of the melee implementation. In the last news update we talked about how we wanted to prevent the melee system from becoming too dull, by using some small reiatsu related attacks that either was ranged or had areal effects.
These effects can take quite some time to implement, as both the behaviour needs to be written and the graphics also takes some time to make.

While we do have an idea of how to support effects, ranged attacks and AoE attacks will most likely not be implemented as part of the melee system.
Not only does it require time, but it also adds complexity to the melee system. If we plan to include an ranged or AoE attack, then it has to be working properly before we can fully test the melee system.
However, should we get time to make these attacks, then the attack will first become a part of the kido system. If we then consider it stable for being part of the melee system, then it can be added there.

Charged attacks, clashing and stamina are also postponed for now, but these requires less work, so we will surely keep them in mind as we progress.


Since February we have been able to create the combo nodes, which will contain the information necessary to perform the attack, and use them in the melee system. The results can be seen in this video:


As seen in the video, the synchronization between animation and attack isn't implemented. This will be resolved when each attack has a delay value assigned to it. The video was recorded back in march, but visually the melee system resembles that.

Meanwhile we have been testing whether the client prediction was necessary or not. The result was that it improved the smoothness of the animation when the latency is high. Some of our former developers didn't include that in their weapon development, and as such we are currently updating them to include that.


Last week we held a meeting, where we planned the combo tree for Grimmjow. (Ichigo's will come next)

Grimmjow combo tree

The RRR combo is shown in the video. There will be updates to some of the current animations as well as new ones. Getting this done has made it possible to continue working on the attacks codewise while Angel makes the animations.

Codewise the combo tree now supports a value to define attack delay as well as an effect identifier. The effects themselves has yet to be coded, but since they resemble each others it won't take too long to make.

Another thing we are working on now is to be able to traverse the combo nodes in a tree. It seems redundant to write a system which builds a tree, compared to simply writing the tree manually. This is due to the tree being relatively small and the attacks are all static. You can read more about it here: En.wikipedia.org

So to sum up, our next milestone for the melee system is to synchronize attacks with their animations, traverse the combo tree based on button clicks and add more animations. The effects will come at a later stage.

Linux support:

If it is easy to support, then one should support it.
It isn't the first time we considered making Linux support, but it is the first time we are actually trying.
With aid from this article at the wavelenght: Articles.thewavelength.net , Debian 3.0R6 and a windows batch script running dos2unix. We have been able to convert it all to ANSI c++ and compile a .so file.

That took a bit of time...mostly due to the requirement of gcc 2.91.4, which does not work on newer Linux kernels.
Unfortunately Steam_CMD have been giving us a headache and therefore we haven't been able to test it yet.

The good part however, is if we get it running, then we will maintain Linux support for the mod. We know a lot of web servers running the old Goldsrc engine, runs on Linux. And we know it is important to support that, as Linux servers are so much cheaper than windows servers.
So we will do our best to resolve the issue and get it working.


That is it for now. Joshua might turn up with some images from his maps at some point.

How do you like our videos? We don't have any one on our team who is a magician with video editing, but we try to keep them relative small and content related. Feel free to give us feedback.

In the past 3 months we have progressively written small updates in the comment section. What do you think of that?

And don't forget to follow us on Facebook. We have updated the profile and made it easier to maintain the page as well.

Thanks for watching and following.
See you next time :)

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
H.L.W.E 1.5.0.5 (2006year)
Half-Life

H.L.W.E 1.5.0.5 (2006year)

May 5, 2015 Half-Life: Weapon Edition Full Version 0 comments

Description: HLWE 1.5.0.5 is the old version of Half-Life Weapon Edition. (2006 year). Some good changes and bug-fixes. Alpha version, because I have...

Sven Coop v3.0
Half-Life

Sven Coop v3.0

May 4, 2015 WON2 - CD-Retail Multiplayer Full Version 0 comments

Full installer of Sven coop v3.0 a WON Compatible Half-Life mod ,Credits goes to Svencoop developers team for Releasing this mod

Half-Life Alpha Quick Fix
Game

Half-Life Alpha Quick Fix

May 3, 2015 Full Version 1 comment

This is just simply the Half-Life Alpha from 1997, but i fixed it for people who don't wanna mess with the files. -Added crosshair -1024 x 768 resolution...

CS DOS Fix
Half-Life

CS DOS Fix

Apr 30, 2015 WON2 - CD-Retail Multiplayer Server 0 comments

CS-DOS, along with an assortment of other named exploits such as hlfreeze and headnut, consist of malformed packets designed to get Half-Life servers...

HLBoom Fix
Half-Life

HLBoom Fix

Apr 30, 2015 WON2 - CD-Retail Multiplayer Server 0 comments

Half-Life Boom is an exploit named (but not discovered) by Luigi Auriemma (aluigi). The attack consists of a malformed packet which will crash pre-Steam...

Pokemod German Language Pack
Half-Life

Pokemod German Language Pack

Apr 27, 2015 Pokemod Patch 1 comment

Pokemod German Language Pack is made by one of our developers with german roots featuring our content in german language. To install it just extract it...

Post comment Comments  (940 - 950 of 1,055)
SeLfkiLL
SeLfkiLL Feb 11 2005, 3:41pm says:

This game wasn't fun, it is fun. Just because it doesn't have the top-of-the-line graphics and sound effects anymore doesn't make it not fun to play. Whoever finds fun in just games with good graphics doesn't have a good taste for games and should have no say in games that are actually fun.

+2 votes     reply to comment
Pancitcooker
Pancitcooker Jan 17 2005, 3:06am says:

Newfz is right. It was huge back then. And it still is now. Of course HL2 Will get huger.. :-/

+2 votes     reply to comment
NewfZ
NewfZ Jan 15 2005, 12:30am says:

I think most of you are on crack. Don't bash this game just because it got it's real name from the amazing amounts of mods it has recieved. It's also a fun game with a great storyline, and back in 1998 it was huge.

+2 votes     reply to comment
MetaMod
MetaMod Dec 31 2004, 1:29am says:

Why you rating this game by their mods??? rate this game by the engine.

+1 vote     reply to comment
quake
quake Dec 29 2004, 12:37am says:

half life IS ONLY GOD FOR THE MMMOOODDDSSS!!!!! SO **** OFF THE GAME IF U DONT WANNA MODS START PLAY UNREAL TOURNAMENT 2004 VERY COOL GAME

"""""CS IS A HALF LIFE MOD""""""" BELIVE IT OR NOT DUMBASSES

+1 vote     reply to comment
quake
quake Dec 29 2004, 12:30am says:

YOU NOW THIS GAME EVRy NOWS THAT IT SUXX U DOWNLAOD IT EVRYWHER JUST SEARCH FOR IT INSTAL CS AND CHEAT ONLINE THEN NEVER PLAY CRAP LIKE HALF LIFE AGING

-2 votes     reply to comment
Chaositic
Chaositic Dec 22 2004, 1:25am says:

the game's six and a half years old moron, dont bitch about it.

+1 vote     reply to comment
Kakihara
Kakihara Dec 14 2004, 11:56am says:

haha..Half life has ID 1, rock.

+1 vote     reply to comment
QuickSilver402
QuickSilver402 Nov 13 2004, 2:48pm says:

tau32 read the release date:

"October 1998"

someone's a little slow....

+1 vote     reply to comment
tau32
tau32 Nov 8 2004, 10:15pm says:

game is way over-rated. sound effects, aside from some gunfire, were pure feces. i dont think it ever set a benchmark for FPS's that all other games had to match upto. i think its hype from a bunch of 14 year olds telling their friends to "play the game, its so sweet mian, if you dont play it and you dont love it, your a ***"

i thought the game was good, i had my fun with it, but its not nearly as divine as every ****** and every damned magazine and gaming site makes it out to be. good, but not great. i know my games. its those unwilling to try different ones and hide in the endless sea of stubborn HL fans that dont know games.

-2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life
Platforms
Windows, Mac, Linux, PS2, DC
Developer
Valve
Engine
GoldSource
Contact
Send Message
Release Date
Released Oct 24, 1998
Game Watch
Track this game
Share
Community Rating

Average

9.6

2297 votes submitted.

You Say

-

Ratings closed.

Highest Rated (38 agree) 10/10

Run. Think. Shoot. Live.In Half-Life, players assume the role of the protagonist, Dr. Gordon Freeman, a recent MIT graduate in theoretical physics, and also a recent employee at Black Mesa. After an experiment that goes horribly awry when an unexpected Resonance Cascade (an apparently completely fictitious occurrence) rips dimensional seams that devastate the facility, Gordon must fight to escape the now alien-infested facility as creatures from another world — known as Xen — subsequently enter…

Jan 12 2011, 7:18pm by GordonFreeguy

Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
AAA
Boxshot
Boxshot
Sequels
Half-Life 2: Episode Two, Released Oct 9, 2007
Logo
Half-Life 2: Episode One, Released May 31, 2006
Logo
Half-Life 2: Lost Coast, Released Oct 26, 2005
Logo
Half-Life 2, Released Nov 15, 2004
Logo
Half-Life: Source, Released May 31, 2004
Logo
Half-Life, Released Oct 24, 1998
Logo
Expansions
Half-Life: Decay, Released Nov 14, 2001
Boxshot
Half-Life: Blue Shift, Released Jun 11, 2001
Boxshot
Half-Life: Opposing Force, Released Oct 30, 1999
Logo
Embed Buttons

Promote Half-Life on your homepage or blog by selecting a button and using the embed code provided (more).

Half-Life Half-Life
Half-Life
Statistics
Last Update
11 hours ago
Watchers
1,991 members
Mods
652
Addons
728
Files
1,167
News
520
Features
128
Tutorials
38
Reviews
273