Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

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Blog RSS Feed Report abuse Latest News: The maps of Sven Co-op 5.0

About Sven Co-op with 19 comments by Nih_SvenGuy on May 18th, 2015

The maps of 5.0

Today we would like to present the new maps arriving with version 5.0 of Sven Co-op, as well as a major map update. We hope what you see will be to your liking.

Desert Circle
Created by the-middleman, this map places the players in a wide-open desert where they must infiltrate a heavily defended castle and kill the king inhabiting it. The players must select a class and then sneak around in trenches outside the castle, hiding from snipers, and capturing flags along the way.

Black Mesa: Special Tactics Sector
In this brand new map by Trempler, players are divided into 4 teams who must build up a force of NPCs to fight the other teams’ NPCs in various arenas. The teams can upgrade their NPCs using points gained automatically over time or received by winning rounds. The teams also gain points in random bonus rounds where the players must fight each other in the arenas themselves. In these bonus rounds, points are sometimes scored purely by killing other players, but occasionally they also have objectives, such as retrieving certain objects for extra points.

Fortified 1: Assault on Death Station
In this level by Nih, the players must assault a space station/death station constructed by an insane Super Scientist. One player assumes the role of a commander who is provided with an overhead view of the map. The commander selects which weapons and items to equip players with, calls in airstrikes, spawns allied reinforcements, and generally guides the players in their mission. The remaining players must work together to hack terminals on the death station to gain rewards and delay the activation of a doomsday weapon.

Reverse Turret Fortress
A major update has been prepared for the Turret Fortress level by Nih, which showcases the new item_inventory feature. A new gamemode called “Reverse Turret Fortress” is now available for players to choose on map start, and this gamemode is essentially the opposite of the original turret defense gamemode. The players must now assault the fortress themselves, and they must do this by carrying a flag to 4 checkpoints, while protecting the carrier against enemy guards and turrets. The players are able to damage the fortress defenses or otherwise gain advantages by infiltrating the fortress and using certain items inside, such as an EMP device to disable turret construction. The players must also choose between a selection of different classes.

That's it for now. Many other smaller map updates have also been prepared for 5.0, and you can view some of them in the changelog we posted last year. Many changes have been made to the game since the posting of that changelog, however, and there will probably be a few other map-related surprises later on... If you want, you can play both Desert Circle and Fortified already, by downloading them from our Map Showcase forum. Both of the maps have been improved for the 5.0 release.

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Post comment Comments  (930 - 940 of 1,057)
mickeypnts Jun 22 2005, 9:30am says:

Look i know what people say they say it's the quake engnine but it's really not it's the quake 2 engine the graphics look like they were taken from quake 2 anyway same with the engine if you guys think this uses the quake engine than your wrong it's the quake 2.

0 votes     reply to comment
zephranthes May 31 2005, 1:42pm says:

a true classic

+1 vote     reply to comment
ZuljinRaynor May 29 2005, 6:34pm says:

Without Quake 1 (yes it does suck, but Quake 2 pwnz HL and Quake 1) there would be no HL.

0 votes     reply to comment
Dr._Waldo_Fehr May 25 2005, 9:54pm says:

when i play half-life the AI doesnt work, for example when you get off the tram in the begining the security gaurd is animated but just stands there. i tried to fix it with the console and and notarget is off but that dont work. somebody give me an answer, I LOVE THIS GAME!:cry:

+1 vote     reply to comment
Dowie100 May 21 2005, 4:05pm says:

Best Game ever

For the ultimate version get Half Life: Source

-2 votes     reply to comment
CGi_Cobra May 6 2005, 8:53am says:

Half Life Will always live down in history as one of the most Reveloutianary,Extrordinary,Amzing..
Games of all time.

+2 votes     reply to comment
Pampers May 1 2005, 11:26am says:

You claim that hl 1 sucks ...! allthough you`re watching like 11 mods for it?
oops! haha
HL1 still rocks!

+1 vote     reply to comment
JohnnyB Apr 26 2005, 5:38pm says:

Quake get a clue, this is still a great game seven years later.

+1 vote     reply to comment
quake Apr 24 2005, 4:05pm says:


-4 votes     reply to comment
Arkikorikogga Apr 13 2005, 7:13am says:

Yes, we all know cs is a h-l mod and don't say "*******" to people just because you've just learned that or because you think you're the only guy who knows that.


Btw, I've played through hole the game on easy and is now playing it on hard, and this game is the best game i've ever played (propably). I just can't belive that people could make that great and huge games about 6 years ago! Even if it's not the best graphics ever any longer, and the sound effects not impresses many people any longer, It's still the best game I've played, and that's because;
..of the grat storyline,
of that it's a very HUGE game,
hole the environments,
I have'nt played h-l 2 yet ;)
and the perfect main carachter, gordon freeman.

The only reason I don't write more reasons to think it's the best game ever, is my so far bad english, I'm not an English or American guy, and I'm not very old really :nervous:

+1 vote     reply to comment
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Released Oct 24, 1998
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Highest Rated (38 agree) 10/10

Run. Think. Shoot. Live.In Half-Life, players assume the role of the protagonist, Dr. Gordon Freeman, a recent MIT graduate in theoretical physics, and also a recent employee at Black Mesa. After an experiment that goes horribly awry when an unexpected Resonance Cascade (an apparently completely fictitious occurrence) rips dimensional seams that devastate the facility, Gordon must fight to escape the now alien-infested facility as creatures from another world — known as Xen — subsequently enter…

Jan 12 2011, 7:18pm by GordonFreeguy

First Person Shooter
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Half-Life 2: Episode Two, Released Oct 9, 2007
Half-Life 2: Episode One, Released May 31, 2006
Half-Life 2: Lost Coast, Released Oct 26, 2005
Half-Life 2, Released Nov 15, 2004
Half-Life: Source, Released May 31, 2004
Half-Life, Released Oct 24, 1998
Half-Life: Decay, Released Nov 14, 2001
Half-Life: Blue Shift, Released Jun 11, 2001
Half-Life: Opposing Force, Released Oct 30, 1999
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