Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

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Blog RSS Feed Report abuse Latest News: 2015 Deflection Update

About Half Life - Deflections with 11 comments by Thanoshld on Feb 22nd, 2015

Hello Moddb!

After a long, long silence, I present you the first update for 2015 (and the first in years!) of Deflections. Yay! So, what's been up with me and my mod? Well, for starters, and as I mentioned many times before, this mod is not and never will be, dead. The past couple of years I had absolutely no free time to continue it. But, after I took my degree in the University (finally!) and after I finished, last year, with my service in the army, I am finally back in modding.

Water Control Station a

What are the plans for Deflections? Well, for the time being, I am making new maps and not remaking old ones. Though it has been very little work left to do on some of the old ones, I will do it at a later time. For now, I work a chapter that takes place in the cold and remote Sector G Black Mesa Water Control Station which, along with the Hydroelectric Dam, provide clean water throughout the facility. Well, at least it provided before the events unfolded after the Resonance Cascade :) . You are there just after Gordon Freeman has opened the dam's hatches.

Also, after the completion of this Chapter, I'll finally start to do the outdoor maps. As you may remember, Deflections takes part both in Black Mesa and in a city during the Portal Storms. I said many times that I'll start working on the second part of the mod but... I do love the indoor areas of Black Mesa much better :) But, after I wrap the indoor maps up, it's time to get a hand on the outdoor ones!

Water Control Station b

In addition, I plan to make a new trailer or teaser, to show some of the action and areas of the mod. Again, I planned many times to make one, but I did not had the rig to do it. I was working (for many years) on a laptop that had a graphics card that did not support OpenGL, so no FRAPS and no VHE for me back then. How I made my mod till recently? On the very first version of WorldCraft! Many of you may not even know the editor, but, let's just say it was ancient stuff :) Since I have a new PC now, I work exclusively (and finally) on VHE. And I can at last record stuff on FRAPS. As for the old maps made in WorldCraft, they all have been reworked through VHE and are ready to go. Expect, as I said, of a small number of them (around 6 in a mappack of 80+ maps).

Water Control Station c

So, when to expect a new update? Hopefully, you will not wait so long this time. In the next couple of months I plan to have both some new pics and a new video on Deflections page! Cross your fingers!

As for InDeFi, the group which I was part and was working on two other mods, The Infected (HL) and Firestorm (OF), has gone silent. Both my teammates, 23-down and Neclipse, have so many stuff to do, that they just don't have time right now to continue their mods. And I can't help either, since I have my hands full with Deflections. But, they do not consider their projects dead, but simply "on ice". Just as how Deflections was till today. Be kind and pay a visit on their mods' pages too. Maybe this whole thing will start a modding fever among us once again :) :


Thanks once again for being around and for all your support on Deflections. I deeply appreciate it and I hope that one day, Deflections will see the light of day as a full, long and fun mod. Enjoy the current update and stay tuned for more!

Greetings,Thanoshld aka Thanoshltbeginning


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Post comment Comments  (910 - 920 of 1,053)
Blaze91
Blaze91 Sep 24 2005, 11:21pm says:

Half-life 1 is based off of the "modified" Quake 1 engine

Half-life 2 is based off the Source Engine which valve MADE.

+2 votes     reply to comment
tudosiealex
tudosiealex Sep 24 2005, 5:37am says:

hl 1 and 2 are the most cool games.And the mods too. I simply love this games and their mods,I like all theit mods.

+1 vote     reply to comment
NotSoGangster
NotSoGangster Sep 20 2005, 11:31pm says:

IF you need proof i can show u NUB *** TOOLS! I hate peolpe who think they know what they r talking about. Grrrrr

+1 vote     reply to comment
Alias90
Alias90 Sep 15 2005, 11:08am says:

Half Life uses Quake 2 Technology, they just worked on that. Its a fact.

0 votes     reply to comment
leilei
leilei Sep 12 2005, 5:20pm says:

Quake1's mdodabiilty is beyond hl really

+1 vote     reply to comment
BadCoupon
BadCoupon Sep 11 2005, 2:25am says:

In a interveiw with Gabe he even said that they used the quake engine first to develope Half-Life (it was on TV)...so of course there are remainders of the engine.

+2 votes     reply to comment
zephranthes
zephranthes Sep 9 2005, 3:19pm says:

does quake1 have the awesome moddability of HL tho?

+1 vote     reply to comment
leilei
leilei Aug 14 2005, 11:02am says:

if you'd like, i could show further proof that hl2 is q1 based as well

+1 vote     reply to comment
TheDebonairNomad
TheDebonairNomad Aug 12 2005, 10:36pm says:

Hell even if you look in the HL1 code you can still see fragments of the old Quake 1 code.

+2 votes     reply to comment
SuperRad
SuperRad Aug 12 2005, 2:24am says:

OMG Cheapy is right he has the proof!

+1 vote     reply to comment
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Half-Life
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Run. Think. Shoot. Live.In Half-Life, players assume the role of the protagonist, Dr. Gordon Freeman, a recent MIT graduate in theoretical physics, and also a recent employee at Black Mesa. After an experiment that goes horribly awry when an unexpected Resonance Cascade (an apparently completely fictitious occurrence) rips dimensional seams that devastate the facility, Gordon must fight to escape the now alien-infested facility as creatures from another world — known as Xen — subsequently enter…

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