Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

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About SHλFT with 8 comments by Magic_Nipples on Aug 29th, 2014

Let's get right on down to it because I'm writing most of this as it comes to mind.

The HUD

So, first bit of news I want to cover is the code work being done. I have for you a good old image of a fully working HUD that compares to most early Half-Life photos I've seen.

The battery draws from bottom to top. Dont yell at me until you find proof it goes left to right or whatever.

I first attempted this feat back in May at the request of Zaxon and Harron. I looked at the code for the battery and tried to move it above the health. I broke it completely and that's about as far as it ever got. I then went to a few people looking for assistance. No one really could lend me a hand so I just gave up on it until about 2 days ago when I attempted it again. It was still a pain to do when you only have basic C++ knowledge, but it can be done!

Weapons, and Zombie Models

Just like the HUD, this was an ongoing event for a while. The weapons weren't that bad. Zaxon rigged a set of weapons to bare hands, then recently did it to the gloved hev. I don't believe I did much besides set up a few animations for the glock and shotgun. We've decided to use the gloved hev with gloves for any main releases, but Zaxon wants to release other packs later on. So don't worry if you thought you couldn't run around Black Mesa with bare hands flaying around!

We also recently got a hold of a zombie model kindly sent from Sappy. It was unrigged, and untextured, but the mesh was pretty damn good. Far better than another mesh we had that resembled a broken down car. Zaxon took care of rigging it.


I brought up the idea on making a Barney zombie since we can switch out models thanks to SoHL. Zaxon whipped up the model, and Harron provided the textures. Everything turned out excellent!

Everything Else!

I skipped mapping since I'm doing 90% of that, and I already kind of self promoted myself on the HUD, and none of what you are seeing, and will be seeing would of been possible without the team, and the brilliant minds helping us along the way! I want to say if anyone wants to help the project out in some way, give us a pm here on Mod DB. I hope to show some more updates on mapping, NPC's in the upcoming weeks. I also want to put out a game play video sometime as well. This all depends on work, college, and also just wanting to go hang out with friends, and not sit behind a computer most of the day.

I don't really have more to say at this point. If anything comes to mind that I forgotten, Ill post a small edit to this.

Stay Shafty!

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Post comment Comments  (1000 - 1010 of 1,029)
leilei
leilei Nov 21 2002, 10:31am says:

English pelase?

+1 vote     reply to comment
Blood17
Blood17 Nov 18 2002, 3:30pm says:

jestem tu 1 raz ale juz mi sie podoba moze znajda sie rowniez jacys polacy z ktorymi bedzie mozna pogadac o hl i interesuja sie tym tak jak ja :) HL-RULEZZZ

+1 vote     reply to comment
INtense!
INtense! Nov 6 2002, 6:37am says:

For some interesting Halflife 2 discussion.. or just plain wrong see it as you will check out this forum thread: Moddb.com

:rolleyes:

+2 votes     reply to comment
leilei
leilei Oct 14 2002, 1:10pm says:

LOL!

Install it to your Half-Life folder.

Run Half-Life.

Click "Custom Game".

Select Earth's Special Forces from the list.

Click Activate.

Click done.

You now see a repulsive (no offense) half-life interface.

+1 vote     reply to comment
aznGOkussj3
aznGOkussj3 Oct 13 2002, 5:47pm says:

i think the games too compicated to set up if any info to help

+1 vote     reply to comment
leilei
leilei Oct 4 2002, 2:55pm says:

true mods started with Doom. Ever heard of "DEHACKED"!??!?

+1 vote     reply to comment
Skibs
Skibs Sep 14 2002, 8:21pm says:

Modding didn't start with Half Life. It started with a little game some of you might remember called Quake. IIRC Quake was the first title that the developers released the source code to the public, which is what makes modding games possible. Heck, modding probably started before that with other games ( I believe there are Doom mods out there ), but that was probably considered reverse engineering the code which developers frowned upon at the time. Half Life definitely deserves the title of 'Greatest Game to Mod' as well as 'Greatest PC Game of All Time' but it definitely wasn't first on the mod scene.

+1 vote     reply to comment
leilei
leilei Aug 17 2002, 2:04am says:

hope Doug Lombardi is reading this.

The bad thing is valve is making bad decisions on updating graphics on future releases - "Hi-res textures". How about Shaders, and new BSP format!? The current one makes half-life unplayable on my 266MHz. Its the subdividing of the brushes that tend to slow down.

and they need to fix all the crashes coming with d3d and opengl with the interface.....

i don't take the half-life hype...

btw. majority of player models for this use canned anims. BOORING. when is some people making their own?

22050 8bit quality sounds induce headaches. PLEASE PLEASE switch to 44100 16bit.

+1 vote     reply to comment
jacksonj04
jacksonj04 Aug 9 2002, 7:13am says:

I said CS was the 1st because it was the 1st that Valve really said "Here it is, we're selling it, look how good it is." I know TFC was the actual 1st, but I heard of CS before TFC (by about 6 minutes, but there you go) becaues it was on the box and TFC wasn't.

Valve had better get their act together with TF2, because they're losing people from CS.

+1 vote     reply to comment
BlackPanther
BlackPanther Aug 8 2002, 5:02am says:

Simple as that.

+1 vote     reply to comment
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Half-Life
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