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A great discussion with William, Andy (from Overwatch), John (from Overwatch), Andrew (from RNL), and Tony (from FIX Korea Co., Ltd.) about developing mods using an open source model. Is it feasible? What tools are at your disposal? Also information about Podcast 17s newest Videographer position.
Posted by William on Mar 27th, 2011
Hello fellow ModDB fans,
This week on Podcast 17 we had a great discussion hosted by Andy, lead of Overwatch. He proposed developing mods using an open source model. What are the advantages/disadvantages? What tools are available and other examples in the industry. It's a great listen for all mod developers who are eager to move into a new way of development and publication. Check below for the full list of participants as well as brief points of interest.
I would also like to take this opportunity to announce our Videographer position. Full details can be found on our blog, but in short, Podcast 17 needs help moving into a video show for our live listeners. If anyone has any experience using services such as livestream, justin.tv or ustream feel free to give us a shout. Full details can be found here.
Andy is joined by William, John, Andrew and Tony.
Development Lead of Overwatch.
Owner/Operator of Podcast17.
Software Engineer for Overwatch.
Software Engineer for Resistance & Liberation.
Senior Programmer for FIX Korea Co., Ltd.
Full show notes and links can be found on our website.