Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.
Development over the past couple months has been focused on a lot of back end projects; bug fixes, tying up loose ends for existing code and reworking...
So a while back, we promised to post an unedited 5 minute video of gameplay from the mod if we reached 1000 "likes" on Facebook. The response from the...
A brief update, a mini-videocast, news. What more could you want?
I'm getting tired of many stupid people on this community, so I will just get down to this and write some stupid news so you cunts can quit whining. Or...
We promised a media release in June and that's exactly what we're announcing!
2 days of shooting, 8 days of editing, covering 4 years of work - The making of Afraid of Monsters is finally here!
William and Glenn are pleased to interview Gabe Newell and Kutta from Valve Software.
Now here's the last two episodes of this developer commentary play through. In case you've missed the other news, those videos are simply a playthrough...
Yet another expansion patch... This game grows faster than the national debt! (Okay, not quite, but we try...)
A few months ago Ryoken implemented an animation system that allows models to be rigged with a weighted skeleton. The new system uses vertex weights to...
Special update! This news contains part 7 and 8, and I will continue to upload the rest of the videos every week. In case you've missed the other news...
The sixth video is now here, and I will continue to upload the rest of the videos every week. In case you've missed the other news, those videos are simply...
The fifth video is now here, and I will continue to upload the rest of the videos every week. In case you've missed the other news, those videos are simply...
New Updates and Work for Yellow-Shift in the Early-Spring Breeze, with a touch of headcrab.
The fourth video is now here, and I will continue to upload the rest of the videos every week. In case you've missed the other news, those videos are...
The third video is now here, and I will continue to upload the rest of the videos every week. In case you've missed the other news, those videos are simply...
Announcing Office Shift and its premise along with a quick show-off of some media.
I have something cool to announce now, and that is a weekly update of an Afraid of Monsters: Director's Cut Developer Commentary Let's Play video. In...
I have something cool to announce now, and that is a weekly update of an Afraid of Monsters: Director's Cut Developer Commentary Let's Play video. In...
A major re-haul of Sven Co-op Half-Life is in the works, thanks to the power of market research.
A great discussion with William, Andy (from Overwatch), John (from Overwatch), Andrew (from RNL), and Tony (from FIX Korea Co., Ltd.) about developing...
Hey, we completely forgot to mention the FEB2011 patch here. Oh well. :-| In anycase, here's the MAR2011a changelog. Maybe not in time for Patty's day...
No seriously, we're not bullsh***ing you this time...
A new batch of WIP screenshots from The Core's administration building.
Details on how to get involved in the upcoming Dear Esther Interview + our exclusive interview with the Beyond Black Mesa Team!!
Last week a render of the Ginyu Force was shown for the POTW. What we didn't tell you is that the image is really just a still frame from a full video...
Details on how you can join in, take part, and listen to the upcoming interview with the Beyond Black Mesa Team.
TrEmPlEr's 'sc_propanic' and Nih's 'The Turret Fortress' maps have finally been released! There's also some news relating to the Radiation Mapping Community...
Showcasing some more-or-less final locations from the Black Mesa Central Admin building.
One year after our release, we catch you up on the events behind our development!