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Report abuse Jackhammer (Win32)
Mapping Tool
Jan 23rd, 2014
5.44mb (5,701,268 bytes)
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Jackhammer is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Quake 2). The aim is to develop a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been released a long time ago, the large community have arisen around, still developing mods and games on their bases. However the existing editors suffer from fundamental disadvantages their users are well familiar with. Jackhammer does aspire to be the universal level design tool for classic games. But not only the classics! The editor shall become a key development tool for the Volatile3D II engine, that is why its second name is Volatile Development Kit.

I am glad to present the latest public alpha - version 1.0.155. Despite not all the functions being implemented, not all the planned games being supported and only a small extent of the new ideas being realized, today you are able to download, install and evaluate Jackhammer in action. Please don't forget that alpha is the first, quite a raw version, and may contain some issues. I am interested in a vast testing of the editor and grateful in advance for your comments and suggestions!Visit the official website for more information.
Copyright notice: Jackhammer is not based upon any existing level design software; it uses neither any proprietary code nor results of decompiling and/or reverse engineering of the proprietary software; reconstruction of design and functionality of VHE is intent because many modders got used to the familiar look and feel; any proprietary graphics incorporated into Jackhammer Alpha will be replaced ASAP and is provided only for introductory purposes.

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Jackhammer (Win32)
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EDOC_32 Jan 23 2014, 2:10pm says:

very awesome! :D, but... i can create sphere like Hammer of HL2???, also... this is like a VHE?, because the interface is like VHE :)

+1 vote     reply to comment
XaeroX Author
XaeroX Jan 23 2014, 2:43pm replied:

Sphere primitive is not supported and will be probably available later, via plugin.

+1 vote   reply to comment
EDOC_32 Jan 23 2014, 3:29pm replied:

then why a lot of mod have a Sphere in mapping?, is very difficult make a code for create a sphere?

+1 vote     reply to comment
XaeroX Author
XaeroX Jan 24 2014, 3:05am replied:

There is no sphere primitive in VHE 3.5 (and below).

+1 vote   reply to comment
EDOC_32 Jan 24 2014, 12:23pm replied:

i confused... then the spheres that i see in some mods of HL. is a prefab?, anyway... i will download this :), is a fantastic editor :)... of that origin is JackHammer?

+1 vote     reply to comment
XaeroX Author
XaeroX Jan 24 2014, 12:58pm replied:

You can create spheres manually, there are some tutorials on the web.

+1 vote   reply to comment
OsirisGodoftheDead Jan 25 2014, 1:42pm replied:

Spheres can be made via vertex manipulation and cutting brushes.

+1 vote     reply to comment
EDOC_32 Jan 24 2014, 12:36pm replied:

yes, i download this... but i have a big proble, i can see nothing :(

+1 vote     reply to comment
XaeroX Author
XaeroX Jan 24 2014, 12:59pm replied:

That's almost impossible, you should see at least the main program's window.

+1 vote   reply to comment
EDOC_32 Jan 24 2014, 1:50pm replied:

no, i can't see nothing :(, see the image:

what is the problem?, i like this editor, but if i have this error, i can't use this :(

+1 vote     reply to comment
gamehacker Jan 26 2014, 10:46am replied:

Make Sure you have anti aliasing turned off and Nvidia/ATi(AMD) Enforcements turned off

id's Radiant Editor doesn't like Anti Aliasing So JackHammer Mightn't ether

+1 vote     reply to comment
tomfps Jan 25 2014, 12:05pm replied:

there's also the easy way

+1 vote     reply to comment
XaeroX Author
XaeroX Jan 24 2014, 1:59pm says:

Wow... Looks like either driver or Qt bug.
Laptop with Radeon graphics card, isn't it?

+1 vote   reply to comment
slackiller Jan 25 2014, 9:00pm says:

Nice, the old hammer editor....advanced

some of the older programs still available

+1 vote     reply to comment
ToTac Jan 25 2014, 9:00pm says:

Hi there :)
I tried Jackhammer for some time now. First of all, it's very nice to see that there are some people who still create tools for quake based games, so thanks a lot to the developers of such tools!

As you might know there are several other thirdparty editors for Quakes map format, respectively hammer clones, and I have to admit that I've never found any of them as good as the original. I dont say that because they lack awesome new features, no, they just lacked simple features of the original Hammer editor, which seem so important to me, that I dont even bother to use anything else, no matter how awesome it might be otherwise.

Yes of course, it is still an alpha version and I surely dont want to offend anybody by just throwing mean trollkiddygarbagelanguage at you, so please just take it as my personal opinion.

So, here is what I am missing in Jackhammer most at the moment:

- in Hammer I am able to drag the 2d views by pressing Space+LeftMouseButton, in Jackhammer its the MiddleMouseButton only and I cant seem to modify the hotkeys yet
- a possibility to adjust the color/brightness of the grid
- the possibility to move selected vertices in vertex mode by pressing the arrow-keys or moving them directly in the 3d view with the LeftMouseButton

Thats all for now I guess.
Continue the good work!

+3 votes     reply to comment
XaeroX Author
XaeroX Jan 26 2014, 2:54am replied:

Thank you for the opinion. I do my best to make Jackhammer more convenient for VHE users even than the original VHE.

Btw, it is possible to adjust the color of the grid in Jackhammer. Just open View->Color Schemes->Custom, then edit colors related to 2D grid items. You can either make them brigher/dimmer or change their colors completely. Note that almost any color can be changed there.

+1 vote   reply to comment
TyDragon Jan 27 2014, 11:26am says:

My antivirus program tells me that the program is unsafe and is a Trojan. Is this a false positive? To be more specific it says Trojan.Dropper.Gen.

-2 votes     reply to comment
Chr0n0Tr!gg3r Jan 27 2014, 2:38pm replied:

If its Norton, then discount anything it says

+1 vote     reply to comment
TyDragon Jan 28 2014, 12:38am replied:

It's not, it's Webroot.

+1 vote     reply to comment
TriNecatoR Feb 2 2014, 11:23am replied:

There's no virus, at least, my MSE keep silence.
VirusTotal didn't found anything:

+2 votes     reply to comment
TriNecatoR Feb 2 2014, 11:22am says:

OMG, it looks good, even Linux version is present... Thank you, excellent work!
Although, alternative editors for Half-Life and Quake are numerous, pity, that so fewness of alternatives for Source Engine :( I'm hoping, Source support will appear in Jackhammer, sooner or later...

+2 votes     reply to comment
XaeroX Author
XaeroX Feb 6 2014, 7:47am replied:

Thank you for kind words!
Source support is likely to appear one day, but now I'm focused on Quake III support.

+1 vote   reply to comment
macedoniaUBERALLES Feb 3 2014, 6:16am says:

Hey,i have a problem...I dont have the func options,like func_door. Help please?

+1 vote     reply to comment
XaeroX Author
XaeroX Feb 6 2014, 7:45am replied:

If your FGD is ok (or you use the one came with Jackhammer), then you probably search in a wrong place. Func entities are usually brush entities. Right-click on selected brush and go to "Tie to..." menu. Or, click "toEntity" button and select the entity class from the list.

+1 vote   reply to comment
Ilyass89 Feb 6 2014, 5:05pm says:

OMG This Editor Is Awesome , Good Joob :) , But If you only can add id tech 3 support , this editor will be complete ^^

+1 vote     reply to comment
XaeroX Author
XaeroX Feb 8 2014, 12:19pm replied:

Thanks! Id tech 3 support is currently under intense development. :)

+1 vote   reply to comment
Guest Feb 13 2014, 12:23am says:

This editor seems nice, but is missing an important (and simple) feature.

After I create a brush and then create an adjacent brush, I expect it to have the same height and position properties of the first brush. For example, if I am drawing a basic room using 4 walls, it'd be nice if the 3 remaining walls would have the same height and position properties of the previously selected brush. The Hammer editor for Half Life 2 has this functionality. Can this be implemented?

+2 votes     reply to comment
XaeroX Author
XaeroX Feb 17 2014, 3:11pm replied:

It is already implemented, but I don't remember in which version.

+1 vote   reply to comment
Ryuq Mar 27 2014, 8:22am says:

Em, why does "bug report" is only in Russian? I dont understand anything xD Nevermind, i have Nonsteam Half life 1 and when i select hl.exe, run program, click "file" -> "new", not changing anything and click "ok" i just get Error [which i dont know how paste here or anything becouse its in russian x.x] Help?

+1 vote     reply to comment
XaeroX Author
XaeroX Mar 30 2014, 3:09pm replied:

Hmm, the crash report window should be in english, that's my fault I put a wrong localization file to the installer package. :)
What is your video card? Do you have latest video drivers installed?

+1 vote   reply to comment
Ryuq Jun 22 2014, 4:14pm says:

How can i add custom model on map? Is it possible?

+1 vote     reply to comment
XaeroX Author
XaeroX Jun 26 2014, 3:51am replied:

It depends. Which game are you mapping for?

+1 vote   reply to comment
Ryuq Jun 26 2014, 10:30am replied:

im mapping for Half-Life.

+1 vote     reply to comment
Ryuq Jun 30 2014, 12:29pm replied:

Already found it. first post. ^.^

+1 vote     reply to comment
Ryuq Aug 2 2014, 9:01am says:

nah nvm. This editor could be more stable. Crash, and crash, and crash everytime i want to save something on click on game properties.

+1 vote     reply to comment
Ryuq Aug 2 2014, 9:26am replied:

Another Question, can you tell me why when i select "External textures" in Game Profiles, and then select my folder with jpg, png and dds images, it still show "0 size" "0 count" ? Is it had to be any speciall format or what? Im on Xash3D is it any difference than normal Goldsrc

+1 vote     reply to comment
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Released Oct 24, 1998
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