You are an old-school level designer, or just decided to become one, but tired of limitations of Valve Hammer Editor? Radiant seems to be too complex and unusual? Wanna use new cool features? Seeking for a user-friendly level editor for Half-Life, Quake, Quake II, or Quake III? It's time to test our new level editor, J.A.C.K., previously known as Jackhammer, in action! News, updates, tutorials, discussions and much more.

Description

Jackhammer is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Quake 2). The aim is to develop a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been released a long time ago, the large community have arisen around, still developing mods and games on their bases. However the existing editors suffer from fundamental disadvantages their users are well familiar with. Jackhammer does aspire to be the universal level design tool for classic games. But not only the classics! The editor shall become a key development tool for the Volatile3D II engine, that is why its second name is Volatile Development Kit.

Preview
[obsolete] Jackhammer 1.0.155 (Linux)
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GNU/Hurt
GNU/Hurt - - 182 comments

>Related Engines
>GoldSource, id Tech 2, Quake Engine

имеет смысл ксаш добавиь

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XaeroX Author
XaeroX - - 456 comments

Xash is not officially supported, especially XashXT (e.g. there is no SQB, but Jack applies SQB to models when calculating rotation matrix). And there is still no nice fgd with entity help and Jack-specific features.

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Xylemon
Xylemon - - 2,677 comments

Linux Powah!

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Ryuq
Ryuq - - 24 comments

i get:
/home/ryuq/Jackhammer/./jackhammer: error while loading shared libraries: libQtOpenGL.so.4: cannot open shared object file: No such file or directory
how can i fix it?

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Guest - - 689,353 comments

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