Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

Description

Main task of this program is to enable its user to launch any mod designed for either Half-Life1 or Half-Life2, which are games developed by ‘Valve’ corporation. While being small and fully portable, it allows to setup game parameters, add custom mod, sort mod list by most played. It’s a program more oriented to provide usability and easiness to access different mods (if user has many), rather than provide any output data.

Preview
Half-Life Mod Launcher
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sasasa
sasasa - - 1,233 comments

Sounds neat.

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StanRiders
StanRiders - - 202 comments

Best Half-life 1 and 2 mod launcher is steam.

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TheShadowMG
TheShadowMG - - 249 comments

The only bad thing about steam are the updates... they broke Smod a few times with the HDR and the updates

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Comanche_Prime
Comanche_Prime - - 1,926 comments

Yeah, sure... :-\

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The_zxeno_prophet
The_zxeno_prophet - - 327 comments

VB6 really ? Hey the 90s called they want their programming language back, ok joke asside, it's a neat little project if it's your first program I guess.
Piece of advice trough, put the sources in a separated download, that program shouldn't be 6mB.
Also why is there a compatibility list? You should be able to browse the folders and seek the listlib.gam files yourself to get the information you need in order to display the mod yourself, adding the mod in the list by myself isn't really user friendly

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Aeon12 Author
Aeon12 - - 5 comments

"that program shouldn't be 6mB."
I wanted to make source files available to everyone, even to those who don't have internet connection :) [But have VB6 ;)]
I don't think that 6mb would be a problem, considering the size of HDDs manufactured today.

Using the information from liblist.gam could've been a nice way, but considering that not all liblist.gam files may be the same and that there is also an ico file required which not all mods may have, I think it's better the way it is now.

Adding the all most renown mods to the list should've been my duty.
That's not hard, just copy/paste in the code with "VBNewLine" command between them. If I just had that list with the corresponding gamedir name and the corresponding icons for them.
That's probably another reason for leaving source files embedded in the program.

Maybe later i will make an Update.
BTW, in the ProjectFiles zip archive you can find a readme file explaining how to add new mods.
That's probably 5 minutes to do that, if you have icon files formatted with the appropriate size, color bits and shape, the list of mods in the following format "FullGameName = GameDirName" and Review/Walkthrough files in txt format [which are not mandatory].

If you have any questions, ask me.
I will try to help you as best as i can.

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The_zxeno_prophet
The_zxeno_prophet - - 327 comments

The source should in a separated download, those who will use the source are going to be pretty rare, mostly because you choosed to use an outdated language. It's not a HDD size problem, by your logic people with slow internet are going to have a problem with that

The liblist.gam always use the same file format, of course the file are going to be different that's the whole point, about the icon: default icon

I shouldn't have to edit the bloody code to get new mods listed, that's just a whole pain in the ***, steam don't ask to the list the mods yourself so should your app

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Aeon12 Author
Aeon12 - - 5 comments

What do you mean?
Steam app must have somewhere inside a resource file containing all the available mods today, they probably update it with their software update everytime.
I think a good app shouldn't depend on a 3'rd party file format that is different in each mod (ex. flfx mod include gamedir path, while cstrike mod doesn't)
I would rather make the application scan for folder names and compare them with the list of supported mods embedded in the program. Icons don't weight much, text even less.
It wouldn't be nice if all mods were having the same icon, next - icons must be formatted, so i can't just use default ones if they even were present in resource folder. In this case they must be embedded in the app., and they must be indexed somehow, so i indexed them with GameshName (ex. cstrike). Being that done, icons are limited, so as supported mods , that's why there is a list of supported mods. It is short now because i didn't have time to search for all existent mods and for appropriate icons.
If i had a list of all available mods for HL1 and HL2 today with their Gamedir Folder name i could've included it in the program in a short time. Formatting icons isn't that hard if i had them.

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Aeon12 Author
Aeon12 - - 5 comments

What is better: Quality or Quantity?

I would rather make an app standalone with a reduced list of supported mods which I could always update easily, than something monotone which couldn't be fixed without modifying program construction.

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The_zxeno_prophet
The_zxeno_prophet - - 327 comments

Ok let me start again, steam doesn't have a list of all mods available that would be insane, think about it how as a mod maker would I be able to test a new mod if I've to wait for steam to update ? Also how the heck would that have worked before steam back in the WON's days ?

No steam does it the way I told you, in HL1 case it scans for every folder available in the half-life directory, if their is a listlib.gam it reads it looks for the proper data, mod name etc.
Same principle applies for source mods, there is no need for a complete list of all mods, nor do you need to know the game directories in advance.

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Aeon12 Author
Aeon12 - - 5 comments

That could've been a way for listing mods in the launcher
but would've been harder to apply an icon for them, because listlib.gam doesn't provide a suitable icon.
At the time i designed this launcher i didn't know about "liblist.gam". For custom-made mods i think "Add custom mod" option is sufficient (you can browse for an icon there). If i just added a lot of mods at the design time, i think it would've been rarely a case when people were having more than one or two custom mods to add.
Still this is a mod launcher, not a mod tester.

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Guest
Guest - - 687,512 comments

It keeps saying there's files missing, specifically MSCOMCTL.OCX and COMDLG32.OCX
HELP

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SpeedyClaude
SpeedyClaude - - 1,506 comments

No Cry of Fear support?

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poshgaloo
poshgaloo - - 729 comments

This might sound crazy but i think WON half life is my favorite launcher. Steam runs better but has countless updates. There were even times that my game got interrupted by some ridiculous update.

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Josekrx
Josekrx - - 72 comments

nice work

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Aeon12 Author
Aeon12 - - 5 comments

Update:
The file was re-uploaded.

Fixes:
- Custom Mod selection error when game directory was not defined.
- Games form Run-time error when old game directory is removed.

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sn!p3rch33fz
sn!p3rch33fz - - 20 comments

when i try to run a mod it says can not find filesystem dll to load
plz help

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RakaSuci
RakaSuci - - 122 comments

this is not virus right???

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