gomod_desert (for GoMod)
by tnk_x5000 (tnkqwe)
Where the futuristic has decayed... but the ancient has remained.
Installation:
Extract gomod_desert.bsp into GoMod's maps folder
example: D:\Half-Life\gomod\maps
If you are a good mapper, fell free to modify the map. I'm good with shaping the brushes, but I'm not good at entities and optimization...
Originally, I started the map for Naruto: Naiteki Kensei. Then I stopped working on the map for more than an year (I think). Later I wanted to make a wasteland map for HL, just for fun. I recalled that this map is not finished, so I finished it.
Issues:
Clipping errors. The triangled terrain looks Really cool, but it causes clipping problems. I tried to remove as much errors as possible (some of the fixes that I tried caused even worse problems), but there are still many. The edges of the cliffs have no clipping problems, so you won't have any problems with falling from them.
Performance: I have no idea how will it perform on weak PCs. I have a nice PC on which the compiling of the map takes only several minutes (less than 10 I think) and the map is running smooth.
Lighting: It's messed up on some surfaces. It's because of my attempts to optimize the map.
Looks pretty cool!
Wow, that terrain is impressive for the Goldsource engine.
Great map, awesome
Great map indeed... But now continue you on with your Op4 mod I want to play it so badly. :D
can you please send me the .rmf file for this map? i want to make a HLDM port of this so that I can play it in Adrenaline Gamer 1on1 mode :)
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