Trade Federation Battle Droids for Half-Life -------------------------------------------- Author: Simon Bursey - AKA NinjaSi Model Name: Battle Droids (3 versions) Infantry (With Backpack) - Bdroid_a Captain - Bdroid_b Commando - Bdroid_c Version: 1.1 Release Date: 26 August 1999 Total Size: 1.3 MB (3 sets of models, logos and cursors) Polygons: 798 / 748 Vertices: 435 / 405 Texture Size: 66 / 82KB Team Colors: Yes, on Bdroid_b and Bdroid_c Animations: Modified the standard animations to cope with the body shape Build Time: 2 weeks on and off, extra day to add changeable colors Programs Used: 3D Studio MAX R2.5, Photoshop 5, Quant 3.0, Paintshop Pro 5 Known bugs: The joints at the top of the legs could do with modifying, The "fire 2 handed" animation is terrible, but I don't think it is used in the game anyway. Description: These are my first ever half life models, based on the robots in 'Star Wars Episode 1: The Phantom Menace' (Copyright Lucasfilm Ltd, used...
Trade Federation Battle Droids for Half-Life
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Author: Simon Bursey - AKA NinjaSi
Model Name: Battle Droids (3 versions)
Infantry (With Backpack) - Bdroid_a
Captain - Bdroid_b
Commando - Bdroid_c
Version: 1.1
Release Date: 26 August 1999
Total Size: 1.3 MB (3 sets of models, logos and cursors)
Polygons: 798 / 748
Vertices: 435 / 405
Texture Size: 66 / 82KB
Team Colors: Yes, on Bdroid_b and Bdroid_c
Animations: Modified the standard animations to cope with the body shape
Build Time: 2 weeks on and off, extra day to add changeable colors
Programs Used: 3D Studio MAX R2.5, Photoshop 5, Quant 3.0, Paintshop Pro 5
Known bugs:
The joints at the top of the legs could do with modifying,
The "fire 2 handed" animation is terrible, but I don't think it is used in the game anyway.
Description:
These are my first ever half life models, based on the robots in 'Star Wars Episode 1: The Phantom Menace' (Copyright Lucasfilm Ltd, used without permission). The model has a fairly high polygon count due to the rigid joints. Also included are a set of logo files, and some animated windows cursors to spice up your screen during those long server refreshes.
Adding changeable colours meant lower resolution head textures, so some people may prefer the original versions (the difference is only slight).
Installation:
Model Files: Put the relevant .mdl and .bmp files in their own directories in valve/models/player.
eg: Bdroid_a.mdl and Bdroid_a.bmp int valve/models/player/Bdroid_a.
Optional Extras:
Team Logo: Put the logo files (Bdroid_*_logo.bmp) in your logos directory.
Windows Cursors: Put the .ani files in your windows/cursors directory. Set them up in your mouse settings as follows -
Bdroid_wait.ani - Wait cursor ( usually an arrow and hourglass )
Bdroid_busy.ani - Busy cursor ( usually an hourglass )
Bdroid_text.ani - Text selection cursor ( usually a vertical bar )
Distribution:
Distribute these models freely - as a set or individually, but please include the text files.
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E-mail: simon.bursey@virgin.net
Website: Freespace.virgin.net
I like this a lot.
Looks pretty dope) But the white one is better than others.