Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

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Half Life 2- Zombie Scripting

Half Life 2- Zombie Scripting

Oct 08, 2009 Intermediate mapping/technical by True_Life 2 comments

This will teach you how to make a Zombie Run across a T-Junction ahed of you in a corridor and then mysteriously Disappear

Half-Life 2 Mapping Tutorials for Beginners

Half-Life 2 Mapping Tutorials for Beginners

Jul 19, 2008 Basic mapping/technical by Weeblinator 14 comments

These tutorials were designed to help beginners in mapping from the time you will learn how to create a simple room with npc's, guns, doors and more...

Hammer Beginners Tutorial (With pictures!)

Hammer Beginners Tutorial (With pictures!)

Nov 15, 2008 Basic mapping/technical by BeginnersMod 26 comments

A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning...

Hammer Beginners Tutorial Part 2

Hammer Beginners Tutorial Part 2

Nov 16, 2008 Basic mapping/technical by BeginnersMod 13 comments

This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering...

Hammer Editor Tutorial #3 - First Room

Hammer Editor Tutorial #3 - First Room

Dec 28, 2008 Basic mapping/technical by GeNiaL` 7 comments

In this Tutorial we will explain you how to create your first room. You will learn to place one light and a player start and something more. So you got...

Hammer Editor Tutorial #4 - Entities

Hammer Editor Tutorial #4 - Entities

Jul 27, 2009 Basic mapping/technical by GeNiaL` 1 comment

In this tutorial we will show you some entities you should or could use in your map. The entities are: info_player_start, light, light_environment prop_detail...

Hard Surface Modeling: The Making of Binocular Cover

Hard Surface Modeling: The Making of Binocular Cover

Jul 07, 2009 Advanced props modelling by RealProject||FishMan 4 comments

This video is showing a process of modeling the "binocular cover" for a character called "Vladimir Chernyshov" in 3D Studio Max 2010.

HL2 NPC Replacement

HL2 NPC Replacement

Nov 13, 2006 Intermediate client side coding by Grand_General_Hot 22 comments

This will show you have to make new NPC without coding. :)

HL2 Remplacing grenadelauncher by subshotgun

HL2 Remplacing grenadelauncher by subshotgun

Dec 01, 2009 Basic server side coding by Foxtrop 0 comments

Simple code for replace, the grenadelaucher of smg1 for a shotgun shot. Originally the tutorial were going to explain how to make a clone of SMG1(SMGNOVA...

How to add a button to your level

How to add a button to your level

Sep 17, 2006 Basic mapping/technical by Sallycin 8 comments

This is a simple tutorial that shows you how to add a button in your Half-life 2 level.

How to compile a model

How to compile a model

Apr 07, 2008 Intermediate starting a mod by PVRfrite 17 comments

In this tutorial, you will learn how to export a model to a source mdl with CannonFodder's StudioCompiler.

How to make a laser weapon (hl2 mod)

How to make a laser weapon (hl2 mod)

Nov 08, 2009 Intermediate server side coding by Speedlly 7 comments

It was hard for me to make a laser for our game (Cubic Life) so I tought, I'll make my own tutorial and promote our game a bit ;p If u want to put a laser...

How to make skins

How to make skins

Aug 04, 2005 Intermediate skinning by Mauritz 40 comments

This tutorial will show you how to replace a Half-Life 2 skin with your own. You must know how to draw with Photoshop or another image editing tool and...

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Half-Life 2
Platforms
PC, X360, PS3, XBOX
Developer & Publisher
Valve
Engine
Source
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Official Page
Half-life2.com
Release Date
Released Nov 16, 2004
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