Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

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Getting a texture In-Game

Getting a texture In-Game

Jan 02, 2007 Basic textures by Sallycin 4 comments

So you finished your texture? Time to get it into Half-Life 2!

Grated light effect

Grated light effect

Jun 18, 2009 Basic level design/theory by Shirk 23 comments

A very useful effect that can make your map looks so much more detailed

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Half-Life 2
Platforms
PC, X360, PS3, XBOX
Developer & Publisher
Valve
Engine
Source
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Official Page
Half-life2.com
Release Date
Released Nov 16, 2004
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Popular Tutorials
Beginners Guide to Valve Hammer Editor
Beginners Guide to Valve Hammer Editor
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Adding a new weapon
Adding a new weapon
Intermediate server side coding
Installing A Mod
Installing A Mod
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How to make skins
How to make skins
Intermediate skinning
Post-Process Shader
Post-Process Shader
Advanced client side coding
Changing the HUD Colour, Layout, Fonts & Effects
Changing the HUD Colour, Layout, Fonts & Effects
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Creating a Weapon for Source
Creating a Weapon for Source
Intermediate weapons modelling
Advanced Lighting
Advanced Lighting
Advanced mapping/technical
Grated light effect
Grated light effect
Basic level design/theory
3D Skybox Tutorial
3D Skybox Tutorial
Intermediate mapping/technical
install skins
install skins
Basic skinning
The basics of AI in Half Life 2
The basics of AI in Half Life 2
Intermediate other
HL2 NPC Replacement
HL2 NPC Replacement
Intermediate client side coding
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