Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

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Changing the HUD Colour, Layout, Fonts & Effects

Changing the HUD Colour, Layout, Fonts & Effects

Dec 27, 2005 Intermediate client side coding by xSqUiDx 39 comments

In this tutorial we will be changing the HUD colour, Layout, Fonts, Font colours & Effects. Also i will cover how to change the colours of the Main Menu...

Changing The Sounds In Your MOD

Changing The Sounds In Your MOD

Feb 28, 2006 Basic server side coding by root1 4 comments

Add or customize your mod's sound effects, for weapons and such.

Collapsible  Tower

Collapsible Tower

May 16, 2007 Intermediate mapping/technical by Psalm 4 comments

Learn how to create a destructible wooden watch tower, as used by the Combine in the canals level of Half-Life 2.

Colour Correction

Colour Correction

Jul 12, 2009 Intermediate mapping/technical by True_Life 8 comments

This tutorial will teach you how to create amazing screen effects for half life 2 by utalizing colour correction

Combine Assaults

Combine Assaults

Apr 02, 2007 Intermediate mapping/technical by Psalm 11 comments

Learn how to make a small squad of Combine soldiers perform an organized assault on a house.

Combine/Rebel Combat

Combine/Rebel Combat

Apr 15, 2007 Intermediate mapping/technical by Psalm 10 comments

Learn how to create dynamic cover-based combat between squads of rebels and Combine.

Complete guide for customizing a single-player mod

Complete guide for customizing a single-player mod

Sep 05, 2005 Advanced client side coding by Pitulon 61 comments

This tutorial will teach you how to take your custom.bsp level and add the ingredients to make it start in the elaborate way that Half-Life2(r) starts.

Creating a 3d Skybox (Video)

Creating a 3d Skybox (Video)

May 27, 2005 Intermediate mapping/technical by Stieffers 20 comments

A quick video tutorial on creating a 3d skybox. (Not active at the moment)

Creating a Dynamic Weapon Dispensor

Creating a Dynamic Weapon Dispensor

May 20, 2007 Advanced mapping/technical by EntityHunter 5 comments

This tutorial sets out to explain how to make a weapon dispenser for any deathmatch map. It’s great for learning entities you may not be used to using...

Creating a Weapon for Source

Creating a Weapon for Source

Jun 10, 2007 Intermediate weapons modelling by RequieM 20 comments

This is a 6 part video tutorial which aims to guide people through the process of creating a weapon model (glock) and compiling it for use by the Half-Life...

Creating a Weapon For Source - Part 2

Creating a Weapon For Source - Part 2

Jul 09, 2007 Intermediate skinning by Stormy101 17 comments

This is the second installment of the Creating a Weapon For Source series. This tutorial guides you through the unwrapping and texturing process of the...

Creating a Weapon for Source - Part 3

Creating a Weapon for Source - Part 3

Sep 27, 2007 Intermediate animation by Stormy101 7 comments

The final Part of the Creating a weapon for Source Series.

Creating basic destroyed walls

Creating basic destroyed walls

Mar 22, 2009 Basic mapping/technical by dafatcat 12 comments

A pretty basic tutorial on how to make wrecked walls in Hammer that you see so much of in HL2 and mods.

Creating Blend Textures

Creating Blend Textures

Feb 21, 2007 Basic textures by King_of_Moose 2 comments

Simple process for creating custom blend textures to put in your hl2 mod. Also included is getting generic textures into the engine as well as getting...

Creating sand storms/fogs

Creating sand storms/fogs

Jun 11, 2005 Intermediate mapping/technical by Stallion001 4 comments

Hello there! Here's a tutorial on how to make that 'Sand Storm/Dust Fog' in the air. Let's get started...

Creating Teams

Creating Teams

Nov 28, 2008 Intermediate server side coding by bob_gneu 3 comments

This tutorial will lay out how to force teamplay in a Deathmatch Source SDK. If you want to set up teams for a from-scratch SDK, refer to this tutorial...

Creating the Perfect Light/Light Effect

Creating the Perfect Light/Light Effect

Jun 02, 2005 Intermediate mapping/technical by Stallion001 13 comments

Create the perfect street light, or high quality light, for HL2.

Creating your first room for CS:s

Creating your first room for CS:s

Oct 31, 2005 Basic mapping/technical by Mikey@overrun 12 comments

This tutorial will guide you to making your very first room for cs:s.

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Half-Life 2
Platforms
PC, X360, PS3, XBOX
Developer & Publisher
Valve
Engine
Source
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Official Page
Half-life2.com
Release Date
Released Nov 16, 2004
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Tutorial Statistics
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Popular Tutorials
Beginners Guide to Valve Hammer Editor
Beginners Guide to Valve Hammer Editor
Basic mapping/technical
How to Make a Source Mod Part 1
How to Make a Source Mod Part 1
Basic starting a mod
How to make skins
How to make skins
Intermediate skinning
Adding a new weapon
Adding a new weapon
Intermediate server side coding
Creating a Weapon for Source
Creating a Weapon for Source
Intermediate weapons modelling
Installing A Mod
Installing A Mod
Basic installers
Changing the HUD Colour, Layout, Fonts & Effects
Changing the HUD Colour, Layout, Fonts & Effects
Intermediate client side coding
Basic Hl2 Modeling Tutorial
Basic Hl2 Modeling Tutorial
Basic weapons modelling
3D Skybox Tutorial
3D Skybox Tutorial
Intermediate mapping/technical
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