Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.
A very useful effect that can make your map looks so much more detailed
Posted by Shirk on Jun 18th, 2009
Basic Level Design/Theory.
Here is one of my many tutorials for a very useful effect that can make your map looks so much more detailed.
Light grate effect
In this tutorial I will be showing you how to make something like this
Step 1 create a room with a hole in the floor. make the hole about 32 units deep.
Step 2 Now make brush's 1 unit high and 1 unit wide and as long as you hole long copy and past until you get something like this.
And now just do it for the opposite direction Step 3 now under your grate add light and add another entity called shadow_control click on the textures around your light (not the grate) and change the lightmap scale so it will have a better look(change it below 16) compile your map and you will get something like this if you did it right.