Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

Report article Pirates Vikings and Knights II
8.5

Pirates Vikings and Knights returns, polished to near perfection. Prepare yourself for the most intense, action-packed battle of your life!

Posted by Sallycin on Feb 14th, 2007 digg this super bookmark
Review


Pirates Vikings and Knights returns, polished to near perfection. Prepare yourself for the most intense, action-packed battle of your life!

The Booty Be Mine!

The Booty Be Mine!



In the midst of a modding scene ruled by realism and unoriginality, Pirates Vikings and Knights II breaks away from the norm and comes as exactly the kind of fun and imaginative mod we love to see. The idea is simple: pit three radically different teams in a series of action-packed matches to the death. Whether you choose to join the agile pirates, the fearsome vikings or the noble knights, you'll be loaded up with a host of deadly weapons and an opportunity to perfect the teams' strengths.

Pirates Vikings and Knights II is made up of four game modes, with an additional five planned in future releases. This is a huge number of modes that boosts the lasting appeal of the mod. Too many mods these days merely include a single deathmatch mode that severly damages the lasting player base, which will soon grow tired of the familiar gameplay. The first mode found in Pirates Vikings and Knights II is Booty. A Booty level is scattered with treasure chests, which must be hunted down and kept at a team's base. Each team has a countdown timer which accelerates as more and more chests come under the team's possession. Once this timer hits zero, the team with the most chests achieves victory. Booty brings a nice balance of offense and defense, offering a deep teamwork based experienced.

The second mode is Booty Tag, which is nearly identical to Booty, but includes only a single treasure box. The next mode is Territory, which drops the treasure boxes all together, but keeps the same timer mechanic. The timer will drain when certain teams hold vital command posts on the map. Lastly is a standard team deathmatch mode.

Not only are there lots of modes, but they are each tons of fun to play. Each game mode encourages cooperation in order to reach a goal, something that so many mods fail in. Rarely is there one player who is dominating, but instead players must work together to seize the treasure or territory and protect their teammates as they return to base. I truly enjoyed the gamemodes,and due to their quanity and depth, I have no doubt that I will be keeping Pirates Vikings and Knights II installed for a long, long, time.

TKAzA Says:
"Something like Pirates Vikings and Knights II is pretty much a instant hit. You join a server and you are smack dab in the middle of a melee sword fest. Combat is one of the key aspects in this mod and it is done well. Blocks and attacks work as you would expect with some great animations to the point where it almost feels real. However, it can get tiresome quickly and would benefit from a few more game types. All in all it is a great mod with a stable release."

Grab the Rum


O RLY?

O RLY?



Being a remake of the original Half-Life mod, Pirates Vikings and Knights II uses similar maps wrapped up in the new advances of Valve's Source engine to create some truly breathtaking views. Pirates Vikings and Knights II is one of the best looking Source mods I've seen in terms of level design and overall graphical beauty. The levels are made up of a mix of architecture from the three different teams, so you will set your eyes on castles, ports, and temples as you play through the game. The models lack some of the realism found in the maps to the disappointment of many fans. For example, the pirate model could be dirtied up a bit to look more combat-hardened and I've blinded my eyes on multiple occasions due to the knight's overly-shiny armor. But, generally, they maintain the colorful, vivid graphical style.

As well as being visually impressive, the levels also are well done gameplay wise. The maps offer a variety of side passages and ambush points to explore while never feeling overly centralized. There are always a variety of areas in play at any given point in a match, which makes impressive use of the underlying map structure. Underground passages and tall towers lend a new level to the gameplay. It isn't uncommon to run through a door to shoot a viking, only to be downed by a knight firing his crossbow from above.

However, despite all the praise I've given it, Pirates Vikings and Knights II is still far from perfect. Seeing as it is still in the beta stage, there is a large number of bugs waiting to be fixed. Perhaps the largest problem I've noticed is the argument over balance. No matter which server you join, there are players spamming the chat and declaring that their team is at some disadvantage. While in truth, many are just whining because they can't win. In my own personal experience, it seems as though the knights have a distinct advantage, since they win the majority of the Booty matches.

YA RLY?

YA RLY?



Also, the melee combat suffers from some of the usual problems you get when you mix first person shooters and sword fighting. It just feels repetitive and shallow. Most duels involve one player hopping in and out and slashing, back and fourth until one player inevitably falls over. The result is usually some kind of ugly dance where one player comes out dead, or another runs for his life. This is certainly a downfall for a melee-focused mod such as Pirates Vikings and Knights II. Fortunately these moments are somewhat salvaged by the upgraded combat system, where you can raise your shield and sword for a parry to free you of these ackward situations. A variety of movement influenced sword and axe attacks also helps spice up the combat a bit and keep it from becoming too bland to cope with.

One aspect of combat that impressed and suprised me is the successful implementation of ranged weaponry. It seems that many mods that use both melee and projectile weapons usually overcompensate for the ranged weaons, making swords all but obsolete. Pirates Vikings and Knights II on the other hand, hit the exact balance making both kinds of weapons extremely useful.

Sail Out to Sea


Forget the treasure, get the chicken!

Forget the treasure, get the chicken!



If you were annoyed with the gravity gun's network lag, you are going to be pretty damn frustrated with the lag in Pirates Vikings and Knights II. It is nowhere near the worst I've ever seen, but the melee combat can feel quite jerky. Often it will freeze up for a split second, only to resume with your body strewn across the ground, leaving you to wonder just what the hell happened.

What amazes me the most about Pirates Vikings and Knights II is the fact that the mod in its current state only includes less then half of the planned content. This means that this perfectly solid, fun mod is still far from complete. In the future, Pirates Vikings and Knights II is going to include five more classes per team, five new game modes and many more maps. I can hardly imagine how awesome this mod will be in the next release. It is excellent proof of the power of the "release early and often" public relations strategy more and more mods are beginning to use.

Bottom line, though, is that Pirates Vikings and Knights II is a fantastic multiplayer experience. It certainly has its bugs, but none that cannot be overlooked. Even in such an early form as it is, it's solid and entertaining. The future promises even more content, possibly solidifying it as one of the greatest Half-Life 2 mods to date. I would highly reccommend this mod to anyone who enjoys something original, engaging, or just plain fun.

Stuffie Says:
Pirates Vikings and Knights II is a really interesting mod. Being a big fan of Pirates Vikings and Knights for Half-Life, I've been looking forward to this first release. Visually stunning, Pirates Vikings and Knights II is great fun for a short while, but the combination of balance issues, lag and repetitive melee combat leaves me wanting more after a while. With the next few updates, I have great hopes this will become a fun engaging and mod I will come back to again and again

User Posted Image

    (+) Plenty of game modes.
    (+) Graphically impressive.
    (+) Fun Weapons
    (+) Large amount of planned content
    (+) Lasting appeal.

User Posted Image

    (-) Melee combat needs some work.
    (-) Lots of server lag.
    (-) Balance issues.
Comments
Betelgeuze
Betelgeuze Feb 16 2007, 1:26pm says:

I never had lag while playing this mod.

+1 vote     reply to comment
methy
methy Feb 16 2007, 2:12am says:

It's lovely.

+1 vote     reply to comment
NightSage
NightSage Feb 21 2007, 12:02am says:

the next version is suppose to add new classes the vikings I thinkg get a ranged focused char.

+1 vote     reply to comment
BrokenTripod
BrokenTripod Feb 15 2007, 6:52pm says:

I also noticed that in the servers where FF is OFF, the Pirates simply go and suicide or randomly throw the explosive barrels around...

It's quite annoying, when you and a few others are fighting off a pirate, only to have an explosive pirate come explode on you...The pirate goes free and the exploding one still gets a pretty positive Kill-Death ratio.

FF ON servers are awesome, though. The Knights do seem to have a slight advantage then.

+1 vote     reply to comment
TKAzA
TKAzA Feb 15 2007, 7:08pm says: Online

fun game nice reiveiw

+1 vote     reply to comment
Sallycin
Sallycin Feb 15 2007, 7:35pm says:

Thanks AzA, and thanks for contributing the quote. Damn, I also get pretty mad at those Kamikaze Pirates XD

+1 vote     reply to comment
poopiedeloopie
poopiedeloopie Feb 15 2007, 9:21pm says:

...I would be wiling to pay $10.00 for it, like what they did with G-Mod, when great mods come along, I am willing to pay the creators for all their hard work, and it gives more of a chance for PVK 3 and plus there would be auto-updates for PVK II

They will put more effort into it, more players, and if they sell it in stores and stuff (like CS:S) and advertise it a bit, it will easily become a huge success

Just my oppinoin

+1 vote     reply to comment
dar_
dar_ Feb 15 2007, 10:07pm says:

Wait, wait, hold on! It's not even done!

+1 vote     reply to comment
Crispy
Crispy Feb 16 2007, 5:59am says:

I've never experienced lag on this mod, because I use the server filter on Steam to displays only servers located in my area (Europe) and that ping under 150ms, then I choose the most full server with the smallest ping. As I say, I've never personally had any problems with server lag for this mod and only very occasionally do I see other players stuttering around. I think this is more to do with the server you've played on perhaps not being suited to 18 players or perhaps it's in the wrong part of the world.

Balance
As for balance, I'd say it's mostly a question of map balance more than anything else. The map with the take-and-hold tower is the perfect height for Pirates to hurl a primed keg up to clear the top of the ladder, and once they're up there with only one way up it's merely a matter of throwing the occasionaly keg down to the foot of the ladder to injure any incoming attackers.

Then there's the booty map where the Knights start off with the loot. There's nothing wrong with one team starting off with the loot, but the room it's kept in is incredibly small meaning that Knights can stand shoulder to shoulder with their shields up while a second row behind them crossbow anyone gutsy enough to take them on. The obvious counter to this is, once again, the Pirates' Keg which is well suited to clearing the tiny room of its shiny metalhead defenders. So you'd expect the Vikings to have some decent counter to make up for this. Think again: with no long-range option they have to essentially wait until the Pirates get their act together and steal the loot once the Knights have been dispersed by exploding barrels. But, it gets worse, because when they get back to their camp, it only takes one pesky Pirate to throw all their booty from the deck of their longboat into the water, forcing them to retrieve it before they can start earning points again.

Like someone's said already, the teams aren't that unfairly balanced if your server's running with Friendly Fire ON, but the map's need a lot of tweaking before they start providing the enjoyment required to make up for the initially addictive and intuitive but ultimately simplistic and shallow combat. It's a very easy game to pick up and play, that much is done very well, but I think if they want to keep any sort of playerbase the team should think about concentrating on adding depth to the gameplay through well-balanced maps and those new classes I heard talk of.

+1 vote     reply to comment
Crispy
Crispy Feb 16 2007, 6:06am says:

Apart from the lag issue (perhaps I'm just very fortunate), the interview gives a good impression of the overall gameplay. This is, imo, the most enjoyable MP out there for the HL2 engine at the moment (16/02/07). But there are other mods out there that promise (but are yet to deliver convincingly) much more depth that threaten to offer what PVKII is lacking in its current form.

+1 vote     reply to comment
JoeX111
JoeX111 Feb 16 2007, 8:35am says:

Interview?

+1 vote     reply to comment
grayjamn
grayjamn Feb 16 2007, 11:02am says:

After experimenting with this game, I've come to realize that there isn't amazingly a lot of skill that sets veteran players apart from the everyday noob. Besides from choosing which weapon would work best against your opponent, I feel that when playing this game I end up running around hacking and slicing my way through players (and them through me) with nothing that sets me over the rest of the player but that I happen to get lucky sometimes. When playing this game I sort of wish I was back playing Jedi Knight 2, where there are a multitude of moves one could perform at a given situation to defeat an enemy and someone who knew these moves would most always prove the better. The graphics and models are amazing, but the gameplay is lacking in my opinion.

+1 vote     reply to comment
Sallycin
Sallycin Feb 16 2007, 12:03pm says:

I agree with many, the gameplay isn't exactly deep and complex, but it's a fun game to just jump right into and get your gaming fix.

+1 vote     reply to comment
Darkcraft
Darkcraft Feb 17 2007, 12:06am says:

I enjoyed this mod a lot. Can't wait for the next release :D

+1 vote     reply to comment
IIVXTII
IIVXTII Feb 17 2007, 1:02am says:

Great Review!!

Though ill say it untill someone beats my ass...

I truely dont see any advantage with any of the classes, they are all even. It all depends on the context of the level, the players, and the dedication to teamwork.

+1 vote     reply to comment
KaptianKrunch
KaptianKrunch Feb 17 2007, 6:44pm says:

Mod is awsome a little annoyed that the vikings don't get any long range weapons but they pretty much make up for it in strength Great review

+1 vote     reply to comment
Handshakes
Handshakes Feb 21 2007, 10:15am says:

I'm not one to heep unwarrented praise, or normally any praise at all. But PVK2 is easily the best mod for HL2 so far.

The melee combat is the deepest and most effective that has ever been implemented in an fps. I can't bring to words how happy it made me to see that the combat was more than just the same crowbar fight with a sword model that we've been saying in every melee combat mod ever since the beginning of time. Somebody said they liked the Jedi Knight 2 melee combat model? How ridiculous a thought! That was nothing more than mouse-mashing and running in circles around your opponent! More skill involved in a knife_arena counter-strike map than in Jedi Knights 2 combat. That all said there are some cheap maneuvers that some players use that kind of bring down the experience, but at this point I'm willing to call that an exploit.

Lag? What lag? No lag here. That's just zanyness.

Exploding barrels... As it has been said before, on a non-friendly fire server they are annoying and not used skillfully at all. But change the server to FF and you see their use turn tactical. They look cool, sound cool, and generate an endless source of 'lols'.

Can't wait for another release.

+1 vote     reply to comment
BlazeHedgehog
BlazeHedgehog Feb 23 2007, 10:48pm says:

I always felt Vikings had the greater advantage. Their Melee damage is sick, and most of servers I play on, Vikings dominate most of the gametypes on offer.

+1 vote     reply to comment
hypesystem
hypesystem Nov 10 2007, 12:20pm says:

The amazing thing about this mod is, that it is only the first beta that everyone plays.
Can't wait for beta 2 !!!

+1 vote     reply to comment
Cloud6556
Cloud6556 Feb 6 2008, 7:42am says:

Id say that review is fair :) I love pvkii but the lag sometimes can get annoying, good news is the 2.0 Beta is out on the 8th of February ^^

+1 vote     reply to comment
Avalier
Avalier Sep 2 2008, 2:10am says:

never lags, ever

+1 vote     reply to comment
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Half-Life 2
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Valve
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Released Nov 16, 2004
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