Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

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 Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool
Half-Life 2

Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Feb 13, 2008 Half-Life 2 Basic props modelling 11 comments

Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive

(New)Rappeling combine soldier
Half-Life 2

(New)Rappeling combine soldier

Jun 18, 2009 Half-Life 2 Basic mapping/technical 4 comments

The aim of this tutorial is to teach you how to make a combine soldier(npc_combine_s) rappel down a building/ledge/tall thing using the new animations...

2D SkyBox
Half-Life 2

2D SkyBox

Jan 02, 2007 Half-Life 2 Basic mapping/technical 11 comments

Learn how to add a simple 2d skybox to your Half-Life 2 level.

3D Skybox Tutorial
Half-Life 2

3D Skybox Tutorial

Jul 20, 2008 Half-Life 2 Intermediate mapping/technical 10 comments

This is a tutorial explaining the basic way of creating 3D Skyboxes in Hammer.

A basic start in to concept art of a gun in photo shop
Half-Life 2

A basic start in to concept art of a gun in photo shop

Feb 01, 2009 Alien Inc Basic concept art 0 comments

A basic look in to drawing a concept for a gun in photo shop. I did this vid for a friend who wanted to learn and thought i would share it. gives u a...

Adding a new weapon
Half-Life 2

Adding a new weapon

Jan 02, 2007 Half-Life 2 Intermediate server side coding 21 comments

Add your own weapon to your Half-Life 2 mod.

Adding an Npc_Crow
Half-Life 2

Adding an Npc_Crow

May 26, 2007 Half-Life 2 Basic mapping/technical 3 comments

This tutorial shows you how to make a crow fly around using path_corners.

Adding Custom sound into a hl2 map
Half-Life 2

Adding Custom sound into a hl2 map

May 04, 2009 CODE D.E.A.D Basic mapping/technical 3 comments

hey guys this tutorial is for people who want to add custom sounds to there source game map

Adding Custom Voice Files
Half-Life 2

Adding Custom Voice Files

Feb 04, 2009 R e b e l l i o n Intermediate voice acting 0 comments

In this Tutorial, you'll learn about : * Voice recording : Create a voice as a Wav file * Soundscript : Use that voice to make it a Soundscript recognizable...

Adding headlights to the buggy
Half-Life 2

Adding headlights to the buggy

Jul 21, 2007 Half-Life 2 Basic server side coding 4 comments

Because some sections of Highway 17 are just too dark!

Adding Precipitation
Half-Life 2

Adding Precipitation

Jul 24, 2007 Half-Life 2 Intermediate mapping/technical 12 comments

Learn how to add rain, snow, or falling ash into your Half-Life 2 map.

Advanced Lighting
Half-Life 2

Advanced Lighting

May 05, 2007 Half-Life 2 Advanced mapping/technical 15 comments

Using a combination of effects to achieve a nicer light effect

Altering the camera angle
Half-Life 2

Altering the camera angle

Jun 13, 2005 Half-Life 2 Basic client side coding 13 comments

The camera angle is an extremely simple thing to alter, and can complete a major step in many specialized mods. Here, you will learn just how to do that...

Armor in your mod
Half-Life 2

Armor in your mod

Sep 23, 2009 Lost Story: Episode One (Story Of City 17) Basic client side coding 2 comments

Today we'll programming new item. It'll armor (analog of battarey). So, let's start now!

Automatic Sliding Doors
Half-Life 2

Automatic Sliding Doors

May 06, 2007 Half-Life 2 Intermediate mapping/technical 18 comments

Learn how to create Star Trek style doors that slide into the ceiling when a player approaches.

Basic Doors Video Tutorial
Half-Life 2

Basic Doors Video Tutorial

Dec 09, 2004 Half-Life 2 Basic mapping/technical 9 comments

In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.

Basic Hl2 Modeling Tutorial
Game

Basic Hl2 Modeling Tutorial

Aug 29, 2006 Basic weapons modelling by TKAzA 22 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

Basic HUD Modification
Half-Life 2

Basic HUD Modification

Nov 28, 2008 Half-Life 2 Basic client side coding 6 comments

This tutorial shows you how to change the HUD by adding a graphic. Adding a graphic to the HUD isn't that difficult. However, it is recommended that you...

Beginners Guide to Valve Hammer Editor
Half-Life 2

Beginners Guide to Valve Hammer Editor

Aug 05, 2005 Half-Life 2 Basic mapping/technical 120 comments

This tutorial will show you how to make a very basic map, you will learn how to create brushes (they are blocks that you use to make your level) apply...

Blow up a wall tutorial
Half-Life 2

Blow up a wall tutorial

Aug 18, 2005 Half-Life 2 Advanced mapping/technical 11 comments

This tutorial will show you how to make a wall get hit by an explosion and be destroyed. This assumes you know basic hammer functions.

Changing the HUD Colour, Layout, Fonts & Effects
Half-Life 2

Changing the HUD Colour, Layout, Fonts & Effects

Dec 27, 2005 Half-Life 2 Intermediate client side coding 39 comments

In this tutorial we will be changing the HUD colour, Layout, Fonts, Font colours & Effects. Also i will cover how to change the colours of the Main Menu...

Changing The Sounds In Your MOD
Half-Life 2

Changing The Sounds In Your MOD

Feb 28, 2006 Half-Life 2 Basic server side coding 4 comments

Add or customize your mod's sound effects, for weapons and such.

Collapsible  Tower
Half-Life 2

Collapsible Tower

May 16, 2007 Half-Life 2 Intermediate mapping/technical 4 comments

Learn how to create a destructible wooden watch tower, as used by the Combine in the canals level of Half-Life 2.

Colour Correction
Half-Life 2

Colour Correction

Jul 12, 2009 Half-Life 2 Intermediate mapping/technical 8 comments

This tutorial will teach you how to create amazing screen effects for half life 2 by utalizing colour correction

Combine Assaults
Half-Life 2

Combine Assaults

Apr 02, 2007 Half-Life 2 Intermediate mapping/technical 11 comments

Learn how to make a small squad of Combine soldiers perform an organized assault on a house.

Combine/Rebel Combat
Half-Life 2

Combine/Rebel Combat

Apr 15, 2007 Half-Life 2 Intermediate mapping/technical 10 comments

Learn how to create dynamic cover-based combat between squads of rebels and Combine.

Complete guide for customizing a single-player mod
Half-Life 2

Complete guide for customizing a single-player mod

Sep 05, 2005 Half-Life 2 Advanced client side coding 61 comments

This tutorial will teach you how to take your custom.bsp level and add the ingredients to make it start in the elaborate way that Half-Life2(r) starts.

Creating a 3d Skybox (Video)
Half-Life 2

Creating a 3d Skybox (Video)

May 27, 2005 Half-Life 2 Intermediate mapping/technical 20 comments

A quick video tutorial on creating a 3d skybox. (Not active at the moment)

Creating a Dynamic Weapon Dispensor
Half-Life 2

Creating a Dynamic Weapon Dispensor

May 20, 2007 Half-Life 2 Advanced mapping/technical 5 comments

This tutorial sets out to explain how to make a weapon dispenser for any deathmatch map. It’s great for learning entities you may not be used to using...

Creating a Holdout Map
Half-Life 2

Creating a Holdout Map

Apr 13, 2009 Situation Outbreak Intermediate mapping/technical 0 comments

Everything you need to know about making your own Holdout map for Situation Outbreak.

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Half-Life 2
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Valve
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Official Page
Half-life2.com
Release Date
Released Nov 16, 2004
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