Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

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The Half-Life Almanac Review
Game

The Half-Life Almanac Review

Oct 19, 2004 Basic management by jacksonj04 0 comments

Looking at, reviewing and getting background on the famous Half-Life Almanac.

Basic Doors Video Tutorial
Half-Life 2

Basic Doors Video Tutorial

Dec 09, 2004 Half-Life 2 Basic mapping/technical 9 comments

In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.

NPC and Item Placement Theory
Game

NPC and Item Placement Theory

Mar 26, 2005 Basic level design/theory by HughBear 4 comments

Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level. This article aims to give some pointers on how...

Altering the camera angle
Half-Life 2

Altering the camera angle

Jun 13, 2005 Half-Life 2 Basic client side coding 13 comments

The camera angle is an extremely simple thing to alter, and can complete a major step in many specialized mods. Here, you will learn just how to do that...

Making Glass Start Out Broken
Half-Life 2

Making Glass Start Out Broken

Jul 17, 2005 Half-Life 2 Basic mapping/technical 5 comments

This tutorial will teach you how to make a func_breakable_surf start out broken when the map loads without the player doing anything to it.

Beginners Guide to Valve Hammer Editor
Half-Life 2

Beginners Guide to Valve Hammer Editor

Aug 05, 2005 Half-Life 2 Basic mapping/technical 120 comments

This tutorial will show you how to make a very basic map, you will learn how to create brushes (they are blocks that you use to make your level) apply...

Physics Props- From XSI to HL2
Half-Life 2

Physics Props- From XSI to HL2

Oct 02, 2005 Half-Life 2 Basic props modelling 18 comments

Need some rubbish for your mod maybe a more l33t crate, this tutorial shows you how to make a cake and get it in the game.

Creating your first room for CS:s
Half-Life 2

Creating your first room for CS:s

Oct 31, 2005 Half-Life 2 Basic mapping/technical 12 comments

This tutorial will guide you to making your very first room for cs:s.

The Seven Steps to Texturing Enlightenment
Half-Life 2

The Seven Steps to Texturing Enlightenment

Dec 08, 2005 Half-Life 2 Basic textures 6 comments

Seven steps to lead you from Texturing Noob to Texturing Novice, written in Plain English. This will show you have to get a basic, basic texture into...

Changing The Sounds In Your MOD
Half-Life 2

Changing The Sounds In Your MOD

Feb 28, 2006 Half-Life 2 Basic server side coding 4 comments

Add or customize your mod's sound effects, for weapons and such.

Making Teleports
Half-Life 2

Making Teleports

Mar 08, 2006 Half-Life 2 Basic mapping/technical 10 comments

This tutorial will show you how to make teleports with specific destinations

The Complete guide for customizing a single-player mod (Video)
Half-Life 2

The Complete guide for customizing a single-player mod (Video)

Jun 18, 2006 Half-Life 2 Basic client side coding 13 comments

This video tutorial will take you step by step on how to make your own mod in your own way.

Optimizing your Source map
Half-Life 2

Optimizing your Source map

Oct 23, 2006 Half-Life 2 Basic mapping/technical 5 comments

Ok, so you (hopefully) have a well designed map with some stunning architecture and awesome effects... now it is time to make it all run well. This tutorial...

RaveNk's Source Mapping Series (Video)
Half-Life 2

RaveNk's Source Mapping Series (Video)

Aug 07, 2006 Half-Life 2 Basic mapping/technical 16 comments

The basic's of mapping in Hammer for source.

Basic Hl2 Modeling Tutorial
Game

Basic Hl2 Modeling Tutorial

Aug 29, 2006 Basic weapons modelling by TKAzA 22 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

How to add a button to your level
Half-Life 2

How to add a button to your level

Sep 17, 2006 Half-Life 2 Basic mapping/technical 8 comments

This is a simple tutorial that shows you how to add a button in your Half-life 2 level.

Installing A Mod
Half-Life 2

Installing A Mod

Oct 12, 2006 Half-Life 2 Basic installers 18 comments

How to install many of the Half-Life 2 mods found on the moddb.com - this is a very basic tutorial!

Trigger a console command when the player enters a trigger brush
Half-Life 2

Trigger a console command when the player enters a trigger brush

Nov 04, 2006 Half-Life 2 Basic mapping/technical 2 comments

Console command triggered when the player enters a trigger brush. The example used makes the Crosshair appear or disappear. Basic knowledge of hammer...

Creating Blend Textures
Half-Life 2

Creating Blend Textures

Feb 21, 2007 Half-Life 2 Basic textures 2 comments

Simple process for creating custom blend textures to put in your hl2 mod. Also included is getting generic textures into the engine as well as getting...

2D SkyBox
Half-Life 2

2D SkyBox

Jan 02, 2007 Half-Life 2 Basic mapping/technical 11 comments

Learn how to add a simple 2d skybox to your Half-Life 2 level.

Getting a texture In-Game
Half-Life 2

Getting a texture In-Game

Jan 02, 2007 Half-Life 2 Basic textures 4 comments

So you finished your texture? Time to get it into Half-Life 2!

Adding an Npc_Crow
Half-Life 2

Adding an Npc_Crow

May 26, 2007 Half-Life 2 Basic mapping/technical 3 comments

This tutorial shows you how to make a crow fly around using path_corners.

Face Mapping Video
Half-Life 2

Face Mapping Video

Jun 08, 2007 Half-Life 2 Basic players modelling 8 comments

From Noesis Interactive's "Mod Your World" DVD Series, a tutorial on how to port a true to life set of facial shots onto a character model...

Rotating Pickups
Half-Life 2

Rotating Pickups

Jun 12, 2007 Half-Life 2 Basic mapping/technical 9 comments

Learn how to make rotating weapons/items (like Doom 3) in any Source game. Using the dynamic input and output system and a few other entities, you will...

FacePoser Basics
Half-Life 2

FacePoser Basics

Jun 19, 2007 Half-Life 2 Basic animation 12 comments

Learn how to use FacePoser to choreograph a very simple scene with one NPC.

Adding headlights to the buggy
Half-Life 2

Adding headlights to the buggy

Jul 21, 2007 Half-Life 2 Basic server side coding 4 comments

Because some sections of Highway 17 are just too dark!

Source Shaders Tutorial
Half-Life 2

Source Shaders Tutorial

Nov 06, 2007 Half-Life 2 Basic client side coding 3 comments

This short tutorial contains simple information on building shaders within the Source Engine for Half Life 2 mods.

Zombie Panic! Source Mapping Guide
Half-Life 2

Zombie Panic! Source Mapping Guide

Jan 12, 2008 Zombie Panic: Source Basic mapping/technical 8 comments

Basics of ZPS mapping. A must-read for every ZPS level designer. Custom entities and random item placement system explained.

 Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool
Half-Life 2

Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Feb 13, 2008 Half-Life 2 Basic props modelling 11 comments

Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive

Source Dynamite Prop Integration
Half-Life 2

Source Dynamite Prop Integration

Feb 13, 2008 Half-Life 2 Basic mapping/technical 2 comments

This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn...

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Half-Life 2
Platforms
PC, X360, PS3, XBOX
Developer & Publisher
Valve
Engine
Source
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Official Page
Half-life2.com
Release Date
Released Nov 16, 2004
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