Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

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Setting up a deathmatch map for MC
Half-Life 2

Setting up a deathmatch map for MC

Jul 30, 2009 Modular Combat Intermediate mapping/technical 2 comments

Modular Combat runs on regular HL2DM maps, so those interested in mapping for MC should first create a regular HL2DM map. A map script file is needed...

Setting up Hammer for SO
Half-Life 2

Setting up Hammer for SO

Apr 18, 2009 Situation Outbreak Basic mapping/technical 5 comments

Ever wanted to make a map for Situation Outbreak? You've got to learn how to configure Hammer first!

Setting up Hammer for Suicide Survival
Half-Life 2

Setting up Hammer for Suicide Survival

Dec 09, 2008 Suicide Survival Basic mapping/technical 5 comments

This is a basic guide on how to set up Hammer to map for Suicide Survival.

Setting up Hammer with Platform Source
Half-Life 2

Setting up Hammer with Platform Source

May 15, 2008 Platform Source Basic other 0 comments

This tutorial will show you how to add Platform Source to Source SDK.

Simple Game Menu Mod (Source/Gold Source)
Half-Life 2

Simple Game Menu Mod (Source/Gold Source)

Aug 22, 2009 Elements of War Basic ui/hud 0 comments

You know when you first run the game, it'll say Start Game Multi-Player Options Quit Well, this will change that.

Skinning A Shotgun
Half-Life 2

Skinning A Shotgun

Mar 24, 2006 Half-Life 2 Intermediate skinning 31 comments

Hi, this is my first video tutorial on the web, and I hope it can be useful.

Source Dynamite Prop Integration
Half-Life 2

Source Dynamite Prop Integration

Feb 13, 2008 Half-Life 2 Basic mapping/technical 2 comments

This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn...

Source Shaders Tutorial
Half-Life 2

Source Shaders Tutorial

Nov 06, 2007 Half-Life 2 Basic client side coding 2 comments

This short tutorial contains simple information on building shaders within the Source Engine for Half Life 2 mods.

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Half-Life 2
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PC, X360, PS3, XBOX
Developer & Publisher
Valve
Engine
Source
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Official Page
Half-life2.com
Release Date
Released Nov 16, 2004
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Popular Tutorials
Beginners Guide to Valve Hammer Editor
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