Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

Tutorials RSS Feed Summary List Related Tutorials
Search
Half Life 2- Zombie Scripting
Half-Life 2

Half Life 2- Zombie Scripting

Oct 08, 2009 Half-Life 2 Intermediate mapping/technical 2 comments

This will teach you how to make a Zombie Run across a T-Junction ahed of you in a corridor and then mysteriously Disappear

Half-Life 2 Mapping Tutorials for Beginners
Half-Life 2

Half-Life 2 Mapping Tutorials for Beginners

Jul 19, 2008 Half-Life 2 Basic mapping/technical 14 comments

These tutorials were designed to help beginners in mapping from the time you will learn how to create a simple room with npc's, guns, doors and more...

Hammer Beginners Tutorial (With pictures!)
Half-Life 2

Hammer Beginners Tutorial (With pictures!)

Nov 15, 2008 Half-Life 2 Basic mapping/technical 26 comments

A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning...

Hammer Beginners Tutorial Part 2
Half-Life 2

Hammer Beginners Tutorial Part 2

Nov 16, 2008 Half-Life 2 Basic mapping/technical 13 comments

This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering...

Hammer Editor Tutorial #3 - First Room
Game

Hammer Editor Tutorial #3 - First Room

Dec 28, 2008 Basic mapping/technical by GeNiaL` 7 comments

In this Tutorial we will explain you how to create your first room. You will learn to place one light and a player start and something more. So you got...

Hammer Editor Tutorial #4 - Entities
Game

Hammer Editor Tutorial #4 - Entities

Jul 27, 2009 Basic mapping/technical by GeNiaL` 1 comment

In this tutorial we will show you some entities you should or could use in your map. The entities are: info_player_start, light, light_environment prop_detail...

Hammer Logic Tutorial
Half-Life 2

Hammer Logic Tutorial

Oct 19, 2009 Starcraft: Source Intermediate mapping/technical 3 comments

In this tutorial I will be talking about the use of logic entities and the Hammer I/O (Input/Output) system.

Hard Surface Modeling: The Making of Binocular Cover
Half-Life 2

Hard Surface Modeling: The Making of Binocular Cover

Jul 07, 2009 Half-Life 2 Advanced props modelling 4 comments

This video is showing a process of modeling the "binocular cover" for a character called "Vladimir Chernyshov" in 3D Studio Max 2010.

HL2 NPC Replacement
Half-Life 2

HL2 NPC Replacement

Nov 13, 2006 Half-Life 2 Intermediate client side coding 22 comments

This will show you have to make new NPC without coding. :)

HL2 Remplacing grenadelauncher by subshotgun
Half-Life 2

HL2 Remplacing grenadelauncher by subshotgun

Dec 01, 2009 Half-Life 2 Basic server side coding 0 comments

Simple code for replace, the grenadelaucher of smg1 for a shotgun shot. Originally the tutorial were going to explain how to make a clone of SMG1(SMGNOVA...

How to add a button to your level
Half-Life 2

How to add a button to your level

Sep 17, 2006 Half-Life 2 Basic mapping/technical 8 comments

This is a simple tutorial that shows you how to add a button in your Half-life 2 level.

How to compile a model
Half-Life 2

How to compile a model

Apr 07, 2008 Half-Life 2 Intermediate starting a mod 17 comments

In this tutorial, you will learn how to export a model to a source mdl with CannonFodder's StudioCompiler.

How to make a laser weapon (hl2 mod)
Half-Life 2

How to make a laser weapon (hl2 mod)

Nov 08, 2009 Half-Life 2 Intermediate server side coding 7 comments

It was hard for me to make a laser for our game (Cubic Life) so I tought, I'll make my own tutorial and promote our game a bit ;p If u want to put a laser...

How to make skins
Half-Life 2

How to make skins

Aug 04, 2005 Half-Life 2 Intermediate skinning 40 comments

This tutorial will show you how to replace a Half-Life 2 skin with your own. You must know how to draw with Photoshop or another image editing tool and...

How to Map for Varion !
Half-Life 2

How to Map for Varion !

Mar 11, 2009 Varion Basic mapping/technical 0 comments

This will help you to setup source sdk for varion aswell as various techniques that we use to help you to make a new communtiy map for varion.

How to: Play Shenmue I & II (1 + 2) on your PC!
Half-Life 2

How to: Play Shenmue I & II (1 + 2) on your PC!

Aug 26, 2009 Shenmue III Basic other 1 comment

Have you forgotten its magic? Storyline? Just want to play that classic again? Maybe your dreamcast broke? Check this out!

Track this game Profile
Icon
Half-Life 2
Platforms
PC, X360, PS3, XBOX
Developer & Publisher
Valve
Engine
Source
Contact
Send Message
Official Page
Half-life2.com
Release Date
Released Nov 16, 2004
Game Watch
Track this game
Bookmark
Digg Super bookmark
Tutorial Statistics
Articles
16
Views
69,693
Views Today
14
Popular Tutorials
Beginners Guide to Valve Hammer Editor
Beginners Guide to Valve Hammer Editor
Basic mapping/technical
Creating a Weapon for Source
Creating a Weapon for Source
Intermediate weapons modelling
How to make skins
How to make skins
Intermediate skinning
The basics of AI in Half Life 2
The basics of AI in Half Life 2
Intermediate other
3D Skybox Tutorial
3D Skybox Tutorial
Intermediate mapping/technical
Zombie Panic! Source Mapping Guide
Zombie Panic! Source Mapping Guide
Basic mapping/technical
install skins
install skins
Basic skinning
Source Shaders Tutorial
Source Shaders Tutorial
Basic client side coding
Optimizing your Source map
Optimizing your Source map
Basic mapping/technical
Hammer Editor Tutorial #4 - Entities
Hammer Editor Tutorial #4 - Entities
Basic mapping/technical
Adding a new weapon
Adding a new weapon
Intermediate server side coding
Tutorial Categories
 - Client Side Coding
12
 - Server Side Coding
9
 - UI/HUD
1
 - Textures
4
 - Concept Art
1
 - Mapping/Technical
60
 - Level Design/Theory
2
 - Players Modelling
2
 - Weapons Modelling
4
 - Props Modelling
5
 - Animation
5
 - Skinning
4
 - Sound Effects
2
 - Voice Acting
1
 - Management
2
 - Starting a mod
1
 - Installers
1
 - Server Tools
2
 - Other
7