Gordon Freeman is back! Half-Life 2 picks up some time after the original Half-Life left off, with Gordon Freeman working for the G-Man. Along with scientist Eli Vance and his daughter Alyx, your mission is to... well, that would be telling.

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Set up ConTEXT (Text editor) for model compiling (HALF-LIFE 2 specific)
Half-Life 2

Set up ConTEXT (Text editor) for model compiling (HALF-LIFE 2 specific)

Aug 17, 2008 FragOut! Basic props modelling 0 comments

I'll show you how to set up a helpful text editor called "ConTEXT", to see you're studiomdl compiling process. If you're handwriting your .qc file like...

Importing Static Props Into Half-Life 2: 3DS Max 9
Half-Life 2

Importing Static Props Into Half-Life 2: 3DS Max 9

Aug 08, 2008 Half-Life 2 Intermediate mapping/technical 14 comments

This tutorial will teach you how to import a custom model into Half Life 2 as a static prop.

3D Skybox Tutorial
Half-Life 2

3D Skybox Tutorial

Jul 20, 2008 Half-Life 2 Intermediate mapping/technical 7 comments

This is a tutorial explaining the basic way of creating 3D Skyboxes in Hammer.

Half-Life 2 Mapping Tutorials for Beginners
Half-Life 2

Half-Life 2 Mapping Tutorials for Beginners

Jul 19, 2008 Half-Life 2 Basic mapping/technical 11 comments

These tutorials were designed to help beginners in mapping from the time you will learn how to create a simple room with npc's, guns, doors and more......

Setting up Hammer with Platform Source
Half-Life 2

Setting up Hammer with Platform Source

May 15, 2008 Platform Source Basic other 0 comments

This tutorial will show you how to add Platform Source to Source SDK.

LOD creation in Max, part two
Half-Life 2

LOD creation in Max, part two

May 14, 2008 Licor de Cactus (Cactus Liquor) Basic props modelling 0 comments

First we used the modifier Noise of 3D Studio Max for creating a "realistic" propmodel of a fence. Now we'll use another trick.

LOD creation in Max, part one
Half-Life 2

LOD creation in Max, part one

May 14, 2008 Licor de Cactus (Cactus Liquor) Basic weapons modelling 0 comments

This tutorial will show how to model props thinking in future LOD versions. It's a really simple tutorial but for a beginner who try make many models...

Jailbreak Mapping & Entity Guide!
Half-Life 2

Jailbreak Mapping & Entity Guide!

May 10, 2008 Jailbreak! Basic mapping/technical 0 comments

A guide to mapping for Jailbreak: Source 0.4. Includes a full entity description and tips on releasing your map!

How to compile a model
Half-Life 2

How to compile a model

Apr 07, 2008 Half-Life 2 Intermediate starting a mod 14 comments

In this tutorial, you will learn how to export a model to a source mdl with CannonFodder's StudioCompiler.

XSI Modeling for Noobs
Half-Life 2

XSI Modeling for Noobs

Mar 08, 2008 Ad Infinitum Intermediate weapons modelling 1 comment

Ok i know many people out there want to learn how to model in XSI mod tool to create custom weapon Skins and things for mods or whatever well here it...

Source Dynamite Prop Integration
Half-Life 2

Source Dynamite Prop Integration

Feb 13, 2008 Half-Life 2 Basic mapping/technical 1 comment

This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn...

 Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool
Half-Life 2

Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Feb 13, 2008 Half-Life 2 Basic props modelling 10 comments

Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive

Zombie Panic! Source Mapping Guide
Half-Life 2

Zombie Panic! Source Mapping Guide

Jan 12, 2008 Zombie Panic: Source Basic mapping/technical 5 comments

Basics of ZPS mapping. A must-read for every ZPS level designer. Custom entities and random item placement system explained.

Source Shaders Tutorial
Half-Life 2

Source Shaders Tutorial

Nov 06, 2007 Half-Life 2 Basic client side coding 2 comments

This short tutorial contains simple information on building shaders within the Source Engine for Half Life 2 mods.

Creating a Weapon for Source - Part 3
Half-Life 2

Creating a Weapon for Source - Part 3

Sep 27, 2007 Half-Life 2 Intermediate animation 5 comments

The final Part of the Creating a weapon for Source Series.

TFS Video - Metal Texture from scratch
Half-Life 2

TFS Video - Metal Texture from scratch

Aug 05, 2007 Half-Life 2 Intermediate textures 17 comments

This is a video tutorial where I explain and show how to make metal texture without any photo reference or anything. Just pure photoshop!

Adding Precipitation
Half-Life 2

Adding Precipitation

Jul 24, 2007 Half-Life 2 Intermediate mapping/technical 7 comments

Learn how to add rain, snow, or falling ash into your Half-Life 2 map.

Adding headlights to the buggy
Half-Life 2

Adding headlights to the buggy

Jul 21, 2007 Half-Life 2 Basic server side coding 3 comments

Because some sections of Highway 17 are just too dark!

Post-Process Shader
Half-Life 2

Post-Process Shader

Jul 20, 2007 Half-Life 2 Advanced client side coding 17 comments

How to create a simple post-process shader

Introduction to Shaders
Half-Life 2

Introduction to Shaders

Jul 20, 2007 Half-Life 2 Advanced client side coding 3 comments

This tutorial will take you over the basic concepts of Shaders, and how to configure your environment to work with them.

Creating a Weapon For Source - Part 2
Game

Creating a Weapon For Source - Part 2

Jul 09, 2007 Intermediate skinning by Stormy101 15 comments

This is the second installment of the Creating a Weapon For Source series. This tutorial guides you through the unwrapping and texturing process of the...

FacePoser Basics
Half-Life 2

FacePoser Basics

Jun 19, 2007 Half-Life 2 Basic animation 11 comments

Learn how to use FacePoser to choreograph a very simple scene with one NPC.

Rotating Pickups
Half-Life 2

Rotating Pickups

Jun 12, 2007 Half-Life 2 Basic mapping/technical 5 comments

Learn how to make rotating weapons/items (like Doom 3) in any Source game. Using the dynamic input and output system and a few other entities, you will...

Creating a Weapon for Source
Game

Creating a Weapon for Source

Jun 10, 2007 Intermediate weapons modelling by RequieM 18 comments

This is a 6 part video tutorial which aims to guide people through the process of creating a weapon model (glock) and compiling it for use by the Half-Life...

Introduction to Hammer SDK Video
Half-Life 2

Introduction to Hammer SDK Video

Jun 08, 2007 Half-Life 2 Intermediate mapping/technical 2 comments

Brought to you by Noesis Interactive™ this is a 2 part introduction to the Hammer SDK. Come check us out @

Texture Painting Video
Half-Life 2

Texture Painting Video

Jun 08, 2007 Half-Life 2 Intermediate props modelling 1 comment

This is a 4 part tutorial hosted by youtube that will instruct you in texture painting for props and models using SoftImage|XSI, courtesy of your freinds...

Face Mapping Video
Half-Life 2

Face Mapping Video

Jun 08, 2007 Half-Life 2 Basic players modelling 6 comments

From Noesis Interactive's "Mod Your World" DVD Series, a tutorial on how to port a true to life set of facial shots onto a character model....

Mini Cutscenes
Half-Life 2

Mini Cutscenes

Jun 05, 2007 Half-Life 2 Intermediate mapping/technical 6 comments

Learn how to use the point_viewcontrol entity to make a mini cutscene of a door opening.

Adding an Npc_Crow
Half-Life 2

Adding an Npc_Crow

May 26, 2007 Half-Life 2 Basic mapping/technical 2 comments

This tutorial shows you how to make a crow fly around using path_corners.

Creating a Dynamic Weapon Dispensor
Half-Life 2

Creating a Dynamic Weapon Dispensor

May 20, 2007 Half-Life 2 Advanced mapping/technical 3 comments

This tutorial sets out to explain how to make a weapon dispenser for any deathmatch map. It’s great for learning entities you may not be used to using....

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Half-Life 2
Platforms
PC, X360, PS3, XBOX
Developer & Publisher
Valve
Engine
Source
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Official Page
Valvesoftware.com
Release Date
Released Nov 10, 2004
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