Half-Life 2Valve | Released Nov 16, 2004Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.
Related Tutorials (0 - 30 of 125)
Posted
| Game
Title |
Difficulty |
Type
HD Video Tutorial - Rappelling CombineNov 09, 2009 Half-Life 2 Intermediate mapping/technical 2 commentsThis tutorial will teach you how to use the input/output system to make a combine break a ceiling window and rapell down for a flashy entrance.
Pistol to Laser Pistol (Beamcreate)Nov 08, 2009 Half-Life 2 Intermediate server side coding 4 commentsIt was hard for me to make a laser for our game (Cubic Life) so I tought, I'll make my own tutorial and promote our game a bit ;p If u want to put a laser...
First MoD - Unreal Scipt - Unreal Development KitNov 07, 2009 Elements of War Basic client side coding 0 commentsQuickly setup your first Unreal Script MoD for the Unreal Development Kit
Hammer Logic TutorialOct 19, 2009 Starcraft: Source Intermediate mapping/technical 3 commentsIn this tutorial I will be talking about the use of logic entities and the Hammer I/O (Input/Output) system. Half Life 2- Zombie ScriptingOct 08, 2009 Half-Life 2 Intermediate mapping/technical 2 commentsThis will teach you how to make a Zombie Run across a T-Junction ahed of you in a corridor and then mysteriously Disappear
Making a basic door in Hammer editorSep 26, 2009 Half-Life 2 Basic mapping/technical 0 commentsLots of people thought this video was helpful so I decided to post it here. Easy to follow tutorial but I'm sorry for the click sound :P Armor in your modSep 23, 2009 Lost Story: Episode One (Story Of City 17) Basic client side coding 2 commentsToday we'll programming new item. It'll armor (analog of battarey). So, let's start now!
Modding Sound Files.Sep 22, 2009 Half-Life 2 Basic sound effects 3 commentsYes, modding sound files. This is mainly for the people who are new to the PC gaming world. This probably won't be the best tut on modding but hey, I'm...
install skinsSep 06, 2009 Basic skinning by shaun10656 4 commentsthis is for people who dont know how to install skins
How to: Play Shenmue I & II (1 + 2) on your PC!Aug 26, 2009 Shenmue III Basic other 1 commentHave you forgotten its magic? Storyline? Just want to play that classic again? Maybe your dreamcast broke? Check this out!
Simple Game Menu Mod (Source/Gold Source)Aug 22, 2009 Elements of War Basic ui/hud 0 commentsYou know when you first run the game, it'll say Start Game Multi-Player Options Quit Well, this will change that.
Easy Pickable Weapon System Tutorial By Morais PGSIAug 16, 2009 Half-Life 2 Basic client side coding 2 commentsThis is a really easy tutorial on how to make the E key in half life 2 ep 2 pick up weapons.
Making Levels for Perfect StrideAug 10, 2009 Perfect Stride Continuum Intermediate mapping/technical 14 commentsThe need to knows for constructing a Perfect Stride level!
Modular Combat: Customizing a ServerJul 30, 2009 Modular Combat Intermediate management 1 commentThere are a significant amount of customisatable settings that can be used to make your Modular Combat server feel unique. This article descibes changes...
Setting up a deathmatch map for MCJul 30, 2009 Modular Combat Intermediate mapping/technical 2 commentsModular Combat runs on regular HL2DM maps, so those interested in mapping for MC should first create a regular HL2DM map. A map script file is needed...
Hammer Editor Tutorial #4 - EntitiesJul 27, 2009 Basic mapping/technical by GeNiaL` 1 commentIn this tutorial we will show you some entities you should or could use in your map. The entities are: info_player_start, light, light_environment prop_detail...
Epic HDR Source SDKJul 24, 2009 Advanced mapping/technical by Lightning™(LT) 1 commentHDR, O_o this is awesome, just need to do it right. Read Below.........
Map Fixing.Jul 13, 2009 Dark Atmosphere Intermediate mapping/technical 10 commentsSome peoples think that map fixing is a too easy ? So ... they are wrong!
Colour CorrectionJul 12, 2009 Half-Life 2 Intermediate mapping/technical 7 commentsThis tutorial will teach you how to create amazing screen effects for half life 2 by utalizing colour correction
Hard Surface Modeling: The Making of Binocular CoverJul 07, 2009 Half-Life 2 Advanced props modelling 4 commentsThis video is showing a process of modeling the "binocular cover" for a character called "Vladimir Chernyshov" in 3D Studio Max 2010.
Marking and tracking playersJul 02, 2009 FragOut! Intermediate server side coding 1 commentThis is a tutorial I wrote up over at the Jailbreak forums on how to mark a player and then show a icon on top of a selected player to track him that's...
Grated light effectJun 18, 2009 Half-Life 2 Basic level design/theory 23 commentsA very useful effect that can make your map looks so much more detailed
(New)Rappeling combine soldierJun 18, 2009 Half-Life 2 Basic mapping/technical 4 commentsThe aim of this tutorial is to teach you how to make a combine soldier(npc_combine_s) rappel down a building/ledge/tall thing using the new animations...
The basics of AI in Half Life 2May 31, 2009 Half-Life 2 Intermediate other 15 commentsHave a look at the methods to create a convincing fight against real threats in your levels.
Varion ServersMay 08, 2009 Varion Basic server tools 0 commentsAll you need to know about starting severs and joining servers. In this tutorial we show you how to setup listen, dedicated and lan servers.
Adding Custom sound into a hl2 mapMay 04, 2009 CODE D.E.A.D Basic mapping/technical 3 commentshey guys this tutorial is for people who want to add custom sounds to there source game map Working Laser Beam (env_laser)Apr 25, 2009 Half-Life 2 Basic mapping/technical 10 commentsIn this tutorial I will show you how to make a working laser beam in CSS. This entities works in other mods also.
Third Person Camera System - No Code!Apr 23, 2009 Elements of War Basic other 1 commentWorks for games on the Quake or Half-Life series of engines. Simply create a ThirdPerson.cfg and make sure you put it where configs go for that game...
Faceposer Part III : Look at & Face actorApr 20, 2009 R e b e l l i o n Intermediate animation 3 commentsIn this Tutorial, you'll learn about the "Look at actor..." event, the Ramp Tool and the "Face actor..." event.
Setting up Hammer for SOApr 18, 2009 Situation Outbreak Basic mapping/technical 5 commentsEver wanted to make a map for Situation Outbreak? You've got to learn how to configure Hammer first!
Profile
Tutorial Statistics
Popular Tutorials
Tutorial Categories
|