Pick up the crowbar of research scientist Gordon Freeman, and find yourself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. You must rescue the world from the wrong you unleashed back at Black Mesa.

The original Half-Life sent a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve's debut title won more than 50 Game of the Year awards, was named "Best Game Ever" by PC Gamer, and launched a franchise which has since sold over 11 million units worldwide. By taking the suspense, challenge and visceral charge of the original Half-Life and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player’s presence affects everything around him or her, from the physical environment to the behaviors and even the emotions of both friends and enemies.

Technical note: most mods “for Half-Life 2” are actually cross-compatible with all of Valve's Source engine games. Check a mod’s profile for details on whether a specific game is needed.

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Blog RSS Feed Report abuse Latest News: GoldenEye: Source 2015 Community Map Pack

About GoldenEye: Source with 9 comments by GoldenEyeSource on Jan 19th, 2015

Welcome back for another community update. Today we are announcing and releasing our next Community Map Pack. Two are faithful recreations of classic GE007 maps, and one is a welcome departure from the GoldenEye genre. Each map's description is written by the map developer. Call it their final words; their reasoning for developing the map and crediting the people who helped them along.

Each of these maps were made by a GoldenEye: Source Team member, but were designed to be released separate from an official update. Although these maps are being promoted in a map pack, only Archives Classic will be included in future releases of GoldenEye: Source. These are fantastic quality maps, and we hope everyone will enjoy them as much as we had testing them. Nevertheless, let's dive into the details of each map.

Created by Cy

"The map orientates itself towards the N64 classic layout as close as possible in order to capture the original feeling. In addition the map features some new high-res-textures and bot support for multiplayer experience. It took 6 months until the map was done: January - April 2014 and continued in December - January. While game artist Kraid modeled the exploding brake units, our new music artist Mesmonium created a new remix for Train. The map features the alpha version of the track. At last Graslu made the loading screens. Thank you all very much." -Cy

Click for larger image

Created by Torn

"A tear in the spacetime continuum has merged our reality with that of the Mushroom Kingdom. In a world where General Ourumov reigns supreme, he plays a twisted game of cat and mouse as he reminds players that they can not, in fact, win.

Blockfort was approximately a 3 to 4 week project, that began with a passing comment by JcFerggy along the lines of "I heard there was a blockfort Mario Kart map, I kind of want to see it" What started as somewhat of a joke attempt to create the original blockfort in a matter of hours, turned into making it a decently balanced, albeit silly multiplayer map. The original layout has been slightly modified to have interior sections that help to spruce up game flow. All team game modes are fully supported, and bot support is included.

The map became very much a community effort, and I thank everyone for their involvement. Kraid's tree sprites, Graslu's music, JcFerggy's texture help and loading screens, and Adrian's skybox all came together to help make the map what it is. And of course Luchador's assistance with hosting the map for us to test it. Their portraits can be found hanging in the map... if you know where to look. Along with a few other easter eggs strewn about." -Torn

Click for larger image

Created by Adrian

"Archives Classic is a faithful recreation of its N64 counterpart, from its scale and lighting to its high-res texture work.

The tight scale gives the map a niche for close-quarters combat. The classic aesthetics and setting bring memories of chasing after and rescuing Natalya while avoiding the hail of bullets from Russian soldiers. There was only one deviation from the original I had to make. The original multiplayer map was just the frontzone (the starting room, pillar room, tight hallways and the offices). This area was hardly suitable in multiplayer for even three or four players. The doors leading to the main room, and the rest of the backzone, were locked. In this, I unlocked them for more gameplay opportunity and playable space.

The map started as my trial project at the end of August, and was my gateway to joining the dev team. After four months of work, the map reached its final stage in the middle of December. This was one of the most important stepping stones for me. It was not only my first official project for the mod, but it was a chance for me to further develop my skills and get to know my tools more intimately. This was also where I made my first model, the cardboard crates which are strewn about. I worked closely with Mangley and Luchador while developing this. I cannot thank them and the beta testing team enough for their support and input. This map was an absolute pleasure to work on and I look forward to producing more content in the future!" -Adrian

*Note: This is an official GoldenEye: Source map and will be included in future releases. The version in this Map Pack may not represent the official release build.

Click for larger image

We'd like to thank the community for all the years of support and hard work you've given. For all the content and events the community creates between our releases makes this one of the longest and best communities around. Rest assured the wheels behind the scenes are still moving and that the future holds some awesome content for the dedicated player base. We're very lucky to have you.

As always, you can follow us more closely at our community hubs! We love your contributions, and excitement. Continue to

give your opinions, and get involved with our discussion areas!

With dedication comes reward, in a game that is always evolving and releasing. Made by the fans for the fans. As always, we are taking applications for our open positions. Mature and dedicated folk head Here to Apply

Team GoldenEye: Source.

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Add Crosshair Patch
Half-Life 2

Add Crosshair Patch

Jan 26, 2015 Antarctic Sciences Patch 0 comments

No crosshair, too bad it's not the game's setting. It was a mistake that we have repaired.

Antarctic Sciences: Demo
Half-Life 2

Antarctic Sciences: Demo

Jan 25, 2015 Antarctic Sciences Demo 5 comments

About it demo the content, players can play the contents of two chapters of the story, but there are many small problems, this incomplete.

Half-Life 2


Jan 22, 2015 Super Sandbox Mod 2 Demo 2 comments

The Beta version of SSM2, currently in development but was developed enough to be released to the general public.

Below the Ice 1.0
Half-Life 2

Below the Ice 1.0

Jan 18, 2015 Below the Ice Full Version 5 comments

This is the full release of Below the Ice. See full description for more information.

GoldenEye: Source January 2015 Community Map Pack
Half-Life 2

GoldenEye: Source January 2015 Community Map Pack

Jan 18, 2015 GoldenEye: Source Patch 10 comments

This map pack is compatible with GoldenEye: Source 4.2.4. It contains the official Archives Classic and two third-party maps, Train and Blockfort. Enjoy...

HUF-LIF Pre-Alpha Version
Half-Life 2

HUF-LIF Pre-Alpha Version

Jan 18, 2015 HUF-LIF Demo 1 comment

Early alpha of a mod. 1/3 the stuff is not implemented yet.

Post comment Comments  (1520 - 1530 of 1,544)
lillbrorsan May 24 2003, 4:52pm says:

Boxshot: Webhallen.com

+2 votes     reply to comment
azzDB May 22 2003, 5:31pm says:

Raditz: Ever heard of concept art, plot and plans? Modding isnt out about diving in head first with tools released with the game.

+2 votes     reply to comment
Turtle May 22 2003, 1:17am says:

It's called predevelopment. Things like design documents, concept art, storyline, and game flow planning. You know, the sort of things that seperates dedicated and professional mod teams from the amateurs.

+2 votes     reply to comment
leilei May 21 2003, 10:47am says:

They can model up and rehearse things.

+2 votes     reply to comment
Raditz May 20 2003, 8:22pm says:

How can they mod for it if it even isnt out yet??!!!! And don't try to gimme some crap story about the editor already being out because i've been reading up on it.

+1 vote     reply to comment
lillbrorsan May 18 2003, 11:41am says:

This game rules, thought it hasnt come out yet :D

+2 votes     reply to comment
BlueWolf72 May 17 2003, 12:43pm says:

sorta look like them. but they are totally different

+2 votes     reply to comment
tw13ve May 17 2003, 11:11am says:

those aliens in the ingame image 1 looks heaps like the bugs in starship troopers.

not that thats a bad thing.

+2 votes     reply to comment
azzDB May 17 2003, 8:37am says:

INtense; the black suit wearing enemies are actually aliens, so technically you wont be killing any humans or soliders.

+2 votes     reply to comment
GAMESOULjA May 17 2003, 12:29am says:

i want doom3 and UT2004...so what if its HL? :/

-4 votes     reply to comment
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Half-Life 2
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Released Nov 15, 2004
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5174 votes submitted.

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Highest Rated (22 agree) 10/10

Sadly it never ends for Gordon Freeman, he is gaming worlds Jack Bauer, consistently going from one bad day to the next. No sooner have you blown up the head of the Xenian Nihilanth and discussed career prospects with the mysterious G-Man than he tosses you in the mix again. Another train ride another mysterious situation leaving Gordon (and you the gamer) none the wiser, but thats what we like about the Half-life series and all it's canonical universe, Valve will always give you a Palm d'or plot…

Dec 21 2010, 6:20am by newnowmusic

Lowest Rated (8 agree) 1/10


Dec 22 2010, 2:20pm by MasterBandit

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Half-Life 2: Episode Two, Released Oct 9, 2007
Half-Life 2: Episode One, Released May 31, 2006
Half-Life 2: Lost Coast, Released Oct 26, 2005
Half-Life 2, Released Nov 15, 2004
Half-Life: Source, Released May 31, 2004
Half-Life, Released Oct 24, 1998
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