Pick up the crowbar of research scientist Gordon Freeman, and find yourself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. You must rescue the world from the wrong you unleashed back at Black Mesa.

The original Half-Life sent a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve's debut title won more than 50 Game of the Year awards, was named "Best Game Ever" by PC Gamer, and launched a franchise which has since sold over 11 million units worldwide. By taking the suspense, challenge and visceral charge of the original Half-Life and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player’s presence affects everything around him or her, from the physical environment to the behaviors and even the emotions of both friends and enemies.

Technical note: most mods “for Half-Life 2” are actually cross-compatible with all of Valve's Source engine games. Check a mod’s profile for details on whether a specific game is needed.

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News Time:
Thanks for coming back everyone who's following! If you are not, then hello newcomer!

For starters, I had difficulty arranging time with friends to test the mod over a network. So, last weekend (after a few pints and panicked rationalizations of time management) I leaked a beta out to see if there would be any takers for testing. But I think I went about it wrong, and at a bad time. Instead of posting it here on ModDB, like any other self-respecting mod developer would have, I posted on Reddit, the week after FO4 came out. And nothing happened. I'll just link you the topic here in case your interested in fiddling with it, or testing it for me and reporting back your findings: Reddit Beta. I do not suggest playing it if you can wait another week to play something with less bugs and all the following new features.

So whats new since last update?


I started two new maps that could play all the different game modes. The way I approached them was to include bases with team spawns hidden from the opposing team, symmetrical mapping style for rapid production, and very light on the detailing. They were done in almost one afternoon. Instead of describing them, check out the few pictures i uploaded here, and the video below.


I collected and edited a bunch new sound and implemented them into the game code. I wish I had all the tools to record effects, or I had the money to buy one of those giant sound packs, but freesound.org is amazing, and this project is never going to ask for any money from anyone ever so i don't feel bad for borrowing from them (those many individual sound developers). Damn I forgot to note all my resources for the people to thank. (sorry peeps and thank you for your efforts!).


Speaking of thanks, very big thanks to Chainmanner for writing a cloak tutorial on the VDC back in 2014 on player cloaking for SDK2013 im single player, which made me scrap my model swapping method, and loose a days work, for a material proxy based method. With some hassles I got it working for multiplayer, and that folks, brings us to the newest member of the Snowball Fight Power-Up's:

cloak Cloaking: requires full Auxiliary, attacking will drain some auxiliary.

- Another neat thing about placing the power-ups into your map: You don't need to be accurate, lift them off the ground, nor put those little float stands beneath them. using the default settings for the map entity, the power-up will automatically drop to the floor, raise to the wright height, and place the fancy glowing device below it. All this is optional and changeable in the map editor through the entity properties.

Snowmen Damage! Snowmen got a couple levels of damage. Now the snowmen divide their total life (kicks: however much the serve admin decides), and changes the model when a new level of life (third) is reached. These levels of damage were rushed (sorry for the lazyness modeling technique):

snowmen damage

For my love of HL1 DM, I'm bringing back the HL1 bouncer things (no idea what the scientific term is... bouncer thing.)


One more week1!! ok, well not for the v1.0. I don't think I'm really going to have a solid game next week. I've realized that I'm still constantly finding new ideas, and things to implement. I still havnt done much lan or server testing. What I can do for you, the people who want to start the snowball war early, I will make available (here on Moddb), a new beta! With all the features and changes that will be made up until sometime early next week, for release next Friday Dec 4th. I hope to get a lot done and working by then, and after that, I will continue development until I feel the mark of v1.0 is suitable. That's all for today!
As usual here's a video to visually demonstrate the news updates, thanks for reading, or skimming, or just looking at the pictures! Until next week!

PUNT Development as of 11/26/15

PUNT Development as of 11/26/15

1 day ago PUNT: Rebirth 0 comments

Here's another update regarding PUNT's development as of 11/26/15.

100 enter the city

100 enter the city

3 days ago BrainBread 2 1 comment

100 survivors have entered the city, not knowing their about to enter a world of pain and bread... Will you be among the first?



6 days ago Hangover 10 comments

Hangover MOD version 1.0 is finally released. YAY! Sadly, without the graffiti we waited so long for...

Media Release #5

Media Release #5

6 days ago Half-Life: Blue Shift: Source 0 comments

Hello again, it is me, Aulov Nikolay. Today I would like present to you the fifth media release of my mod. So, let's have a start.

Post download RSS feed Related Downloads


6 days ago Hangover Full Version 15 comments

Half Life 2 Mod, Hangover version 1.0 released. Check latest news on the MOD's homepage for more info.

Now Serving:437 - Demo release!

Now Serving:437 - Demo release!

6 days ago Now Serving:437 Demo 1 comment

Demo release. Nothing more to say, really. It is what it is. Hopefully.

Exterminatus Alpha 8.25 Installer

Exterminatus Alpha 8.25 Installer

1 week ago Exterminatus Full Version 0 comments

This download is a self extracting installer including all you need to host and play Exterminatus - Rival Species 2. Two Species: Humans and Tyranids...

Exterminatus Alpha Patch 8.25 (Zip)

Exterminatus Alpha Patch 8.25 (Zip)

1 week ago Exterminatus Patch 0 comments

This patch contains all the changes from Exterminatus alpha 8.24 to alpha 8.23 including two updated maps, improvements to the reward menus and dreadnaught...

Smod: Annihilation

Smod: Annihilation

2 weeks ago Smod: Annihilation Full Version 12 comments

Google Smod Cvars if you want to reduce the amount of effects in-game so you don't crash as much. Just place it in the "sourcemods" and start it up.

half life 2 tactical Fixed "beta"

half life 2 tactical Fixed "beta"

2 weeks ago Demo 3 comments

this is a fixed version of half life 2 tactical. and of course it requires hl2 NOT THE DM ONE and CSS its recommended also this is our my/our first mod...

Post comment Comments  (1490 - 1500 of 1,570)
Martman Mar 27 2004 says:

hey im martman and i was wondering how do i download games from this site because im new and im not sure

0 votes     reply to comment
timothyb Mar 22 2004 says:

Llogicpcs.net has custom map downloads and alpha screenshots

+2 votes     reply to comment
Pr0stSh0cKeR Mar 20 2004 says:

teh russian jacked it and maed a crappy halflife2 with the stolen source code

0 votes     reply to comment
Gene_Starwind Mar 8 2004 says:

wtf how'd u play it?

+2 votes     reply to comment
BiGDaWg12 Mar 4 2004 says:

I played the beta, and trust me this game is gonna kick so much ***. I can't wait for the full version.

+2 votes     reply to comment
RatoN Feb 25 2004 says:

I still have faith...

Mainly because I bought an ATI card, and I get it for free. (No, I would have bought it anyway).

But, I hope not to be disappointed.

+2 votes     reply to comment
Ducky511 Feb 23 2004 says:

I love seeing all my half-life addict friends fall apart when ever this game gets delayed again, and again, and again. I would think by know we all would know that Valve is bad at keeping a realse date. Its not that big of a deal eather. Its just a game, when its out, its out. Big Deal. I'm mostly likely going to buy it. But I'm not shaking with intisapation. I knew when I first herd about this game that in no way in hell was it coming out Sept 31.

+2 votes     reply to comment
Robo_Ronald Jan 28 2004 says:

Valve, plz don't make HL2 the next Duke Nukem Forever.

+2 votes     reply to comment
Yup Oct 15 2012 replied:

Duke nukem forever sucks mate

+1 vote     reply to comment
ytres May 10 2010 replied:


+1 vote     reply to comment
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Half-Life 2
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Released 2004
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Highest Rated (24 agree) 10/10

Sadly it never ends for Gordon Freeman, he is gaming worlds Jack Bauer, consistently going from one bad day to the next. No sooner have you blown up the head of the Xenian Nihilanth and discussed career prospects with the mysterious G-Man than he tosses you in the mix again. Another train ride another mysterious situation leaving Gordon (and you the gamer) none the wiser, but thats what we like about the Half-life series and all it's canonical universe, Valve will always give you a Palm d'or plot…

Dec 21 2010 by newnowmusic

Lowest Rated (8 agree) 1/10


Dec 22 2010 by MasterBandit

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