Pick up the crowbar of research scientist Gordon Freeman, and find yourself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. You must rescue the world from the wrong you unleashed back at Black Mesa.

The original Half-Life sent a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve's debut title won more than 50 Game of the Year awards, was named "Best Game Ever" by PC Gamer, and launched a franchise which has since sold over 11 million units worldwide. By taking the suspense, challenge and visceral charge of the original Half-Life and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player’s presence affects everything around him or her, from the physical environment to the behaviors and even the emotions of both friends and enemies.

Technical note: most mods “for Half-Life 2” are actually cross-compatible with all of Valve's Source engine games. Check a mod’s profile for details on whether a specific game is needed.

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Blog RSS Feed Report abuse Latest News: Fortress Forever 2.5.0 released on Steam!

About Fortress Forever with 4 comments by squeek502 on Mar 27th, 2015

Fortress Forever 2.5.0 is now available to download on Steam for free!

Misc Resources

Abbreviated Changelog (v2.46 to v2.5.0)

Features

  • Added different kill icons for unbounced rails, single bounced rails, and double bounced rails
  • Added airshot detection
    • Airshots show in the console like so: player killed player with weapon (airshot)
    • Airshots are logged to file like so: "player" killed "player" with "weapon" (modifier "airshot")
      • The (modifier "") string only gets added if there actually was an airshot, otherwise the entire parenthetical is absent from the line
  • Added sparks/dust to the feet of rampsliders (cl_rampslidefx cvar for toggling the effects on/off, and cl_rampslidefx_* cvars for controlling how it looks/behaves)
  • Added team-colored trail to flags
  • Allowed bounced rails to collide with their shooter
  • Added hud_weaponselect cvar (briefly shows the weapon select menu whenever switching weapons when hud_fastswitch is enabled; defaulted to enabled)

Gameplay

  • Lowered the hard cap from 180% to 171%
  • Flag touch bounds have been decreased somewhat significantly: touch height is now ~65% of flag height, and touch width is now ~100% of flag width (flag touch bounds used to be larger than the flag itself in both dimensions)
  • Added a middle bhop cap - when you are over it, reduce speed by more. Currently set to 1.55 speed (620 for scout) and it has a lower pcfactor (0.3 rather than 0.65). This means downtrimping is good for one jump and reduces successive conc skim jumps without reducing the hard cap too much
  • Made HH explosive grenades (frag/mirv) work like they do in TFC (HHing a gren now simply adds 1000 speed in the direction that you're currently moving (or 950 speed straight up if you're not moving at all)
  • Capped jump pad + conc horiz and vert speed separately
  • Set jump pad horiz boost to 768 (was 1024 in 2.46)

Classes

  • Removed the single shotgun from the hwguy, medic, and pyro (see #82)
  • Removed nailgun from sniper
  • Made the sniper rifle use nails to avoid shared ammo between sniper rifle/autorifle

Maps

  • Slimmed down the number of maps included with FF
  • Improved base_shutdown.lua
    • Added built-in support for trigger-based buttons (blue_security_trigger/red_security_trigger)
    • Added built-in support for Lua-defined security shutdown length (SECURITY_LENGTH)
    • Added built-in support for turning on/off lights, brushes, trigger_ff_clips, and trigger_hurts
    • Added some helpful team-oriented trigger definitions in base_teamplay.lua
  • Added a timer on the HUD that reflects how long security is down for on all security maps
  • Reverted all IvD maps that used the time-limited-round-based system to the default IvD system (only switch teams after all caps have been captured)
  • Removed the objective icon on the flag for defenders in IvD/AvD maps (it always points to the cap point that needs to be defended instead)
  • Changed the team names in ff_dm to something more appropriate
  • Removed the map guide menu as it has never been utilized
  • Allowed the speedometer to show while spectating someone

Misc

  • Added Spanish translation by VMX and Firefox11
  • Added (incomplete) Russian localization by Gordon
  • Added Portuguese (BR) translation by Gemini Saga
  • Defaulted hud_fastswitch to 1
  • Made 0 prematch the default when using ff_restartround without a parameter (ff_setprematch is better for cases where you just want to add prematch)
  • Added hud_fastswitch and hud_weaponselect to the Fortress Options "HUD" section
  • Reverted back to the 2.4 menu background because it was pretty cool
  • Removed the map guide menu and make the Flythrough button go directly to the flythrough
  • Improved HUD font: add Latin-1 Supplement and other missing chars (adds things like custom accented chars, #, &, $, ~, etc)
  • Optimised Lua HUD network messages (send a number ID over the network rather than a string)

Fixes

  • Fixed spectators not getting their kills/deaths/fortpoints reset on restart round
  • Fixed getting a frag added when using the 'spectate' console command (it used to be to compensate for the -1 frag from suiciding)
  • Fixed grenades disappearing after falling too far
  • Fixed flags getting stuck in ceilings
  • Fixed ff_training not showing map loading info when launched from the main menu
  • Fixed ff_restartround resetting twice when called with 0 prematch time
  • Fixed unicode character support in VGUI/HUD elements
  • Fixed materials/ff/ff08_sign_up_green material using the yellow texture instead of the green one
  • Fixed the glass material in ff_dm
  • Fixed conc speed being limited for too long after using a jump pad (#80)
  • Fixed Lua HUD timers' seconds getting truncated in the wrong direction when counting down
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Half-Life 2 WMOD Alpha Version Three
Half-Life 2

Half-Life 2 WMOD Alpha Version Three

Mar 23, 2015 Half-Life 2 WMOD Demo 0 comments

Hello again,it is me,Aulov Nikolay.Today i would like present to you the third alpha release of my mod.In this alpha release you will play only Half-Life...

FIREFIGHT RELOADED - PRE BETA.
Half-Life 2

FIREFIGHT RELOADED - PRE BETA.

Mar 20, 2015 FIREFIGHT RELOADED Demo 0 comments

The most recent release of FIREFIGHT RELOADED. This version includes many new features separate from the LOCKED ALPHA. Original Release Date: February...

FIREFIGHT RELOADED - LOCKED ALPHA
Half-Life 2

FIREFIGHT RELOADED - LOCKED ALPHA

Mar 20, 2015 FIREFIGHT RELOADED Demo 0 comments

The first release of the mod. This shows off many of the features of the mod, however it does not have as much features as the Pre-Beta. Original Release...

Half-Life 2 WMOD Alpha Version Two
Half-Life 2

Half-Life 2 WMOD Alpha Version Two

Mar 16, 2015 Half-Life 2 WMOD Demo 0 comments

Hello again,it is me,Aulov Nikolay.Today i would like to present for you a new version of my mod,called Half-Life 2 WMOD.Right now it is the second alpha...

Exterminatus Alpha 8.16 Installer
Half-Life 2

Exterminatus Alpha 8.16 Installer

Mar 15, 2015 Exterminatus Full Version 0 comments

This download is a self extracting installer including all you need to host and play Exterminatus - Rival Species 2. Two Species: Humans and Tyranids...

Exterminatus Alpha Patch 8.16 (Zip)
Half-Life 2

Exterminatus Alpha Patch 8.16 (Zip)

Mar 15, 2015 Exterminatus Patch 0 comments

This patch contains all the changes from Exterminatus alpha 8.15 to alpha 8.16 including a new version of ex_hive and ex_orbital, improvements to the...

Post comment Comments  (1480 - 1490 of 1,557)
Robo_Ronald
Robo_Ronald Jan 28 2004, 1:09pm says:

Valve, plz don't make HL2 the next Duke Nukem Forever.

+2 votes     reply to comment
Yup
Yup Oct 15 2012, 1:13pm replied:

Duke nukem forever sucks mate

+1 vote     reply to comment
ytres
ytres May 10 2010, 11:06pm replied:

nope.

+1 vote     reply to comment
tfotdead
tfotdead Jan 25 2004, 6:46pm says:

mabey they thought that they were ganna reales it in 1990.........lol! its been delaied for 14
years. :O

+2 votes     reply to comment
AttorneyAtPaw
AttorneyAtPaw Jan 24 2004, 9:13am says:

This is the best game ever. What's better is you don't have to run out to the store to get it. You don't even need an internet conection.
Just take any three of the following games;
Star Wars (any)
Tomb Raider (any)
HL 1
BF 1942
Pac Man
Starfleet Command (any)

Smash three of this games into a blender and get a copy of the Battlefield Earth (great book horrible movie) and toss this in as well.
After about an hour, take all of the shards, silvery dust and glittering hunks of plastice and rub it into you chest. Do this until you realize you are stupid.
Rinse and Repeat.

+2 votes     reply to comment
NightSage
NightSage Jan 20 2004, 10:31pm says:

because the game has actually be release more then 14 years ago......... omg its been 14 years since 1990!...... omg am 21!?!?! ahhhhhhh!

+2 votes     reply to comment
AnraX
AnraX Dec 30 2003, 7:35pm says:

what an old game .. half life 1 is newer :P

+2 votes     reply to comment
Speenyx
Speenyx Dec 30 2003, 12:31am says:

why is the game relise date set to jan 1st 1990

+2 votes     reply to comment
linker
linker Dec 5 2003, 12:00am says:

more than godly.

+2 votes     reply to comment
leilei
leilei Dec 4 2003, 9:19pm says:

ROFL!!!!!!!!!!

it ain't out till never.

...land.

+2 votes     reply to comment
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Half-Life 2
Platforms
Windows, X360, XBOX, PS3
Developer & Publisher
Valve
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Source
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Official Page
Half-life2.com
Release Date
Released Nov 15, 2004
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Community Rating

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9.6

5185 votes submitted.

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Ratings closed.

Highest Rated (22 agree) 10/10

Sadly it never ends for Gordon Freeman, he is gaming worlds Jack Bauer, consistently going from one bad day to the next. No sooner have you blown up the head of the Xenian Nihilanth and discussed career prospects with the mysterious G-Man than he tosses you in the mix again. Another train ride another mysterious situation leaving Gordon (and you the gamer) none the wiser, but thats what we like about the Half-life series and all it's canonical universe, Valve will always give you a Palm d'or plot…

Dec 21 2010, 6:20am by newnowmusic

Lowest Rated (8 agree) 1/10

lol

Dec 22 2010, 2:20pm by MasterBandit

Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
AAA
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Sequels
Half-Life 2: Episode Two, Released Oct 9, 2007
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Half-Life 2: Episode One, Released May 31, 2006
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Half-Life 2: Lost Coast, Released Oct 26, 2005
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Half-Life 2, Released Nov 15, 2004
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Half-Life: Source, Released May 31, 2004
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Half-Life, Released Oct 24, 1998
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