Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

Add file Report Underhell jimmy's Tactical Cut
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Games : Half-Life 2 : Files
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Underhell_Jimmys_cut_part_1.rar
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Demo
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weaponsmith
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326.05mb (341,888,130 bytes)
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26 (1 today)
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78ba2acc3896e51526e81907d94a1dae
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Description

Some major changes and Gameplay tweaks to the Mod Underhell

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Underhell jimmy's Tactical Cut
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weaponsmith Author
weaponsmith

The Soldier voice acting is Prologue only but i will make An overhaul for The Prison guard soldiers too

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weaponsmith Author
weaponsmith

Just Drop everything into your Underhell Directory

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jkenyatta3400
jkenyatta3400

Any chance you could tweak the infected so that their footsteps make sounds?

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weaponsmith Author
weaponsmith

Huh? They don't make footstep sounds? that is kind of odd....well i doubt i can change that the Dev's have Pretty much sealed their Crappy Choices down in many ways like for example that idiotic move to make Head shots fatal Every single time! or that you cant shoot while Sprinting i really don't understand why they couldn't have an advanced options tab where you could choose how you would want it i think i am going to make a video where i Talk about all the issues and what should be fixed these guys made allot of terrible game play decisions and sealed it tight so i can barely change any off them but i was able to make it allot more enjoyable tough and have some better voice acting too. but anyway i am not sure at all if i can change the infected walking sounds i however will add that to the What to fix for the mod under hell video so thx for letting me know and il see if i can do something about it but its unlikely.

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jkenyatta3400
jkenyatta3400

No problem. It's pretty annoying how they sneak up on me and I can't even tell because their footsteps are silent. The PMC's have some problems too, especially during the stealth sections where they can spot you so easily(though they use the Combine Soldier's AI so that's pretty much self-explanatory). Lazy coding really kills the immersion.

On an unrelated note, I hope there's a way to bring the M4A1 back, it really fits SWAT teams, and it's pretty generic how all of the SWAT officers in the prologue only have the MP5.

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weaponsmith Author
weaponsmith

your giving me more and more to work with yeah well i think its a script i checked it out it seems like the zombie the zombies feet are simply missing from the game the zombines sound are there tough i can see if i can get some of the generic foot sounds and make their feet make a sound on the ground when they move this could actually work

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weaponsmith Author
weaponsmith

Yo i can fix it bro its really easy the sound files are just simply missing! for now try and fix it yourself since i am not....mmmm yeah well i can have the problem fixed in a Small sound fix patch yeah i can do that Report other problems you have that are Direct i cant fix cvars that are nailed down so its limited but i can fix Certain problems i will test the foot now!

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