Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.
S.V.N. Modding Base, is a basic Singleplayer mini project created to help novice modders and development teams who do not have, for whatever reason, the programmer. Mod base has many customize parameters selected by different play styles, be it global conversion is based on the abundance of effects and shooting, or tactical shooter with stealth elements...
So what is the S.V.N. Mod-Base ?
Over 26 new weapons
7 new Npc: Houndeye, Bullsquid, Gargantua, Big Momma (Gonarch),
HECU Soldier, Alien Controller, Alien Grunt.
On\off blur effect for iron-sight
Changing the player speed in iron-sight mode
Fixed issues with dynamic shadows (env_projectedtexture)
Updated rendering system for the old system of shadows
A in_game shader editor
L4D style item lighting
Mount games system (Source games)
Weapon drop feature
Ability to change the limits on the carrying of weapons
Ability to lower weapons while running
Advanced muzzleflash light effects
Option to disable auto-change current weapon with 0 ammo
Advanced shake effects while player run
Ability to disable the "lag effect" of weapon models
Ability to configure the relationships with friendly Npc
Ability to specify the position of the flashlight to weapon muzzle position
Ability to enable player animations
Player model shadow render
Player model world model shadow render
Attachment test of the player camera
Basic leaning (left\right)
LongJump (jump to a long distance like in hl1)
Opportunity to lower weapon on ladder
Ability to change player model
Opportunity on\off new effects (Explosions\Water)