Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.
S.V.N. Modding Base, is a basic Singleplayer mini project created to help novice modders and development teams who do not have, for whatever reason, the programmer. Mod base has many customize parameters selected by different play styles, be it global conversion is based on the abundance of effects and shooting, or tactical shooter with stealth elements...
So what is the S.V.N. Mod-Base ?
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Over 26 new weapons
7 new Npc: Houndeye, Bullsquid, Gargantua, Big Momma (Gonarch),
HECU Soldier, Alien Controller, Alien Grunt.
Iron-sight
On\off blur effect for iron-sight
Changing the player speed in iron-sight mode
Fixed issues with dynamic shadows (env_projectedtexture)
Updated rendering system for the old system of shadows
A in_game shader editor
L4D style item lighting
Mount games system (Source games)
Basic night-vision
Weapon drop feature
Ability to change the limits on the carrying of weapons
Ability to lower weapons while running
Advanced muzzleflash light effects
Option to disable auto-change current weapon with 0 ammo
Advanced shake effects while player run
Ability to disable the "lag effect" of weapon models
Ability to configure the relationships with friendly Npc
Ability to specify the position of the flashlight to weapon muzzle position
Ability to enable player animations
Player model shadow render
Player model world model shadow render
Attachment test of the player camera
Basic leaning (left\right)
Health regeneration
B-hop ability
LongJump (jump to a long distance like in hl1)
Opportunity to lower weapon on ladder
Ability to change player model
Opportunity on\off new effects (Explosions\Water)
A video of these features would be nice.
I will post it soon...
How can we install this? I've never installed something like this before.
To install - just extract "svn_modbase" folder in "Sourcemods" folder, restart steam and that's it.
Nvm didnt look in folder :(
I take it source code won't be released. That's fine, still useful release.
An FGD would come in handy.
FGD is coming in next version... with more additions :D
Крутой Мод
Light_Kill how to get other weapons?
1) Seems strange, did you install a mod correctly ?
2) In this mod i have defined all of the new weapons in the "impulse 101" command section so you just need to type sv_cheats 1 first and then write impulse 101, i hope that will helps.
i mean,i only have the hl2 weapons and not the others