Half-Life 2: Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source engine. It is included with Half-Life 2, purchased on Steam. Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast follows Half-Life protagonist Gordon Freeman as he travels up a coastal cliff to destroy a Combine artillery launcher in a monastery, which is firing on a nearby town.

How to Get 3D Models to Glow in the Correct Way
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How to Get 3D Models to Glow in the Correct Way

Jun 22, 2011 Basic textures 8 comments

A tutorial on how to make your 3D model reskins in the source engine models to glow in the area you want them to. This tutorial requires knowledge of...

Advanced Displacements in Source - Video
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Advanced Displacements in Source - Video

May 1, 2012 The Cave Developers Intermediate mapping/technical 0 comments

I had a look at Silverfisk's tutorial on displacements and thought it wasn't enough. Oh, be warned, when I'm recorded I sound like an 8-year old :D

Killable Citizens in Source using the ai_relationship entity - Video
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Killable Citizens in Source using the ai_relationship entity - Video

May 3, 2012 The Cave Developers Basic mapping/technical 4 comments

Welcome to my second video tutorial in the Source Engine. Today you will learn how to make HL2 citizens killable.

How to modify weapon models
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How to modify weapon models

Feb 12, 2013 Basic skinning 1 comment

How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5

Setup your own Black Snow Coop Server
Half-Life 2

Setup your own Black Snow Coop Server

Feb 26, 2013 Black Snow Coop Basic server tools 17 comments

In this article I'll explain how to properly setup a server for Black Snow Coop, also remember to forward your ports! Default 27015.

How to make a prop in XSI for HL2
Game

How to make a prop in XSI for HL2

Apr 15, 2013 Basic props modelling 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

Setting up a mod with the Source SDK 2013
Game

Setting up a mod with the Source SDK 2013

Jun 29, 2013 Basic starting a mod 13 comments

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...

Template multiplayer for Source SDK 2013
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Template multiplayer for Source SDK 2013

Aug 4, 2013 Basic starting a mod 3 comments

This code is mainly a port from the 2007 template SDK originally written by Valve and Tony Sergi to the 2013 recently relased Source engine.

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players
Half-Life 2

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Aug 19, 2014 Half-Life 2: BreakDown Basic weapons modelling 4 comments

Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.

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Half-Life 2: Lost Coast
Platforms
Windows, Mac
Developer & Publisher
Valve
Engine
Source
Contact
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Official Page
Store.steampowered.com
Release Date
Released Oct 26, 2005
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