Half-Life 2: Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source engine. It is included with Half-Life 2, purchased on Steam. Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast follows Half-Life protagonist Gordon Freeman as he travels up a coastal cliff to destroy a Combine artillery launcher in a monastery, which is firing on a nearby town.
A tutorial on how to make your 3D model reskins in the source engine models to glow in the area you want them to. This tutorial requires knowledge of how to reskin a model, Paint.NET and the VTF creating addon.
Posted by nPen on Jun 22nd, 2011
This tutorial requires knowledge of how to reskin a model, Paint.NET and the VTF creating addon by Nemesis (http://nemesis.thewavelength.net/index.php?c=225).
So, have you had the problem where you want to make a model reskin or skin and have it glow in one area, but when it's rendered in-game, it glows all over? I have had that problem in trying to reskin the models in Portal, but now I have a solution!
1.Make sure you have the skin you want to glow opened up in Paint.NET.
2.Create a new layer above the first.
3.Go to layer 1, select the parts you want to glow, copy, and paste them into layer 2.
4.Click on layer 1 again, as if you were going to edit it (and you are).
5.There should be a pencil over a price tag looking logo in the bottom right side of the 'layers' tab. Click on it.
6.Once a new window has opened up, make sure opacity is set to 1.
7.You should barely (if at all) be able to see layer 1.
8.Save the product as a VTF *WITHOUT* animating layers in the folder your reskin belongs.
Try out your new skin/reskin and enjoy!