Half-Life 2: Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source engine. It is included with Half-Life 2, purchased on Steam. Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast follows Half-Life protagonist Gordon Freeman as he travels up a coastal cliff to destroy a Combine artillery launcher in a monastery, which is firing on a nearby town.
I had a look at Silverfisk's tutorial on displacements and thought it wasn't enough. Oh, be warned, when I'm recorded I sound like an 8-year old :D
This intermediate tutorial will teach you how to do cel shading in Valve's Source Engine.
A tutorial on how to make your 3D model reskins in the source engine models to glow in the area you want them to. This tutorial requires knowledge of...
How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!
How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5
Welcome to my second video tutorial in the Source Engine. Today you will learn how to make HL2 citizens killable.
In this article I'll explain how to properly setup a server for Black Snow Coop, also remember to forward your ports! Default 27015.