Half-Life 2: Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source engine. It is included with Half-Life 2, purchased on Steam. Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast follows Half-Life protagonist Gordon Freeman as he travels up a coastal cliff to destroy a Combine artillery launcher in a monastery, which is firing on a nearby town.
This intermediate tutorial will teach you how to do cel shading in Valve's Source Engine.
How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!
In this article I'll explain how to properly setup a server for Black Snow Coop, also remember to forward your ports! Default 27015.
How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5
Welcome to my second video tutorial in the Source Engine. Today you will learn how to make HL2 citizens killable.
I had a look at Silverfisk's tutorial on displacements and thought it wasn't enough. Oh, be warned, when I'm recorded I sound like an 8-year old :D
A tutorial on how to make your 3D model reskins in the source engine models to glow in the area you want them to. This tutorial requires knowledge of...