Fast multiplayer action set in the Half-Life 2 universe! HL2's physics adds a new dimension to deathmatch play. Play straight deathmatch or try Combine vs. Resistance teamplay. Toss a toilet at your friend today!

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Blog RSS Feed Report abuse Latest News: Zombie Master 2 - Progress Report - March 2014

About Zombie Master 2 with 7 comments by npc_violent on Mar 15th, 2014


We're back with more news! We know that everyone is wondering about the kind of updates that have been made for ZM2. We assure you, we're working very hard to get as much done as possible. We've recruited more members since our last update, and we plan to recruit more.

v1.0.2 Development

Due to recent events, we're working on a patch for v1.0.1b. We do this so people can play ZM2 bug-free while we work on ZM2 2013. It includes all fixes as well as a few features from ZM2 v1.0.2 and ZM2 v1.0.3 2013. Meaning the patch will be v1.0.2

Changelist

*Some changes may not be listed*

  • Added blood model overlay shader
  • Added LOD models: Ammoboxes, weapons.
  • Added Macro Manager: Hidden spawn, physics explosion, expire zombie are bindable.
  • Added map specific cfgs: Mappers can place map specific cfgs in "zombie_masterob/cfg/maps"
  • Added m_rawinput
  • Added selective colorization model shader
  • Added shotgun effects
  • Fixed/Updated AI: Improved priorities, navigation. Fixed combat states, prediction, flinch anim. 
  • Fixed/Updated dynamic damage forces: Improved reponse to attacks.
  • Fixed env_projectedtexture rendering shadows when they should be disabled.
  • Fixed Source Shader Editor 
  • Fixed func_tracktrain/func_door crushing players.
  • Fixed item aura glow rendering.
  • Fixed several convar discrepancies.
  • Fixed SKS force reloading.
  • Removed high-resolution depth buffer.
  • Updated "Kill" command: ZMs submits instead.
  • Updated dust particle material: Modified alpha map.
  • Updated godrays: Improved performance
  • Updated gore: Added bloodstream effect, added blood model shader, improved performance
  • Updated lens flare: Improved performance. Added autoexposure/desaturation.
  • Updated Main Menu
  • Updated "cl_maxrenderable_dist" default value to 2500.
  • Updated multiplayer options menu: SSAO, Lens flare disabled by default. Window GUI selected by default.
  • Added "Lens Flare Brightness","Sticky Radial Menus","Light Density" options. 
  • Removed "Max Update Size","Update Rate per Second","Client Command Rate"
  • Updated preserve entities list on round restart.
  • Updated projected textures: Improved culling, improved usage of scissor optimization
  • Updated sparks particle material: Removed depth rendering
  • Updated radial ZM interface: Menus stick to edges of the screen

ZM2 2013

Gamemodes

At the beginning of every round, there's a chance of a gamemode change happening. How often a gamemode occurs can be changed via console command. We're still thinking of gamemode ideas, and we may scrap one or two of them.
Rush: Shamblers shamble faster! 
Outbreak: Resources pool twice as much! Max zombie count is also increased via a convar.
Masters: Four Zombie Masters. Max zombie count is also increased via a convar.
Survival: No primary weapons.

GUI

Adobe Flash was used for certain interfaces like the main menu. Round stats are also recorded and displayed at the end of rounds. A leaderboard will display 5 players that have topped specific stats, like most kills, most special kills, most damage dealt, least damage received, most destruction caused.

Custom Arms

Custom Arms
Arm models can be switched out separately. Arm model provided by MaxOfS2D.

New Content

Extra Content For ZM2 MappersExtra Content For ZM2 MappersMap PropsMap PropsMap PropsMap Props

Steam Greenlight

We have bought access to Greenlight. We also plan to release Zombie Master 2 as a free game. Though we still have plenty to do till we can publish it. We're focused on replacing half, if not, most of the content currently used in the game. We do have a concept page up for now.


Help Wanted

We're looking for character artists for zombies and survivors. Map prop artists to help finish where other ZM2 developers left off as well as design a few original maps. Sound effect artist to replace all of the weapon sfx as well as impact and danger sound effects.

That's all for now. We will be releasing more information on the next version as well as the Greenlight publication soon.
 
Thanks for reading,
The Zombie Master 2 Development Team

    Zombie Master 2
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Post comment Comments  (10 - 20 of 25)
Dearnike
Dearnike Sep 1 2011, 5:53am says:

COOLEST,REALISTIC,GAME I EVER PLAY!

+2 votes     reply to comment
Jevuner
Jevuner Apr 18 2011, 5:10pm says:

eegh.. classic deathmatches better.. just better..
more drive, more weapons, unique maps etc.

+2 votes     reply to comment
audryzas
audryzas Nov 20 2011, 10:48am replied:

while i do agree that tau jumping is fun and nostalgia kicks in quite easily, but tossing toilet at your friend just feels so rewarding

+4 votes     reply to comment
The_Dark_Mushroom
The_Dark_Mushroom Apr 8 2011, 8:26pm says:

I like this game. Especially vaporizing people :)

+3 votes     reply to comment
ManWhoWasFromFinland
ManWhoWasFromFinland Mar 21 2011, 3:12am says:

this is not possible! thousand of pictures!

+3 votes     reply to comment
BiracialRebel
BiracialRebel Mar 10 2011, 9:08pm says:

I tryed to add this once, lucky you

+1 vote     reply to comment
]BlackPhoenix[
]BlackPhoenix[ Mar 10 2011, 12:46pm says:

The good side is everything, the bad one is your VAC system banning hijacked users.

+2 votes     reply to comment
xmaster_lgz
xmaster_lgz Mar 10 2011, 8:29am says:

where i can download it?

-1 votes     reply to comment
tschumann
tschumann Mar 16 2011, 2:30am replied:

If you have an nVidia graphics card you can get a free copy here: Steampowered.com
If you have an ATI graphics card you can get a free copy here: Steampowered.com

Then go to Store.steampowered.com in Steam.

+5 votes     reply to comment
Billlyy
Billlyy Mar 10 2011, 2:01am says:

to bad its flooded with custom maps now..

+8 votes     reply to comment
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Half-Life 2: Deathmatch
Platforms
Windows, Mac
Developer & Publisher
Valve
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Released Oct 30, 2004
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Highest Rated (4 agree) 10/10

pretty damm cool! I love playing coop maps xD

Mar 10 2011, 12:03pm by bluluxabica

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