You're not on your typical dungeon crawler anymore. Guy vs. The Wicked and Nefarious Land comes to put up a challenge to the most skilled players. With a top down view and fast paced action, you must guide Guy through 5 dungeons filled with evil creatures, traps and pop culture references. But fear not! While on Guy's shoes you will count with a handful of weapons, items and skills to be successful on your journey. But don't think it will be easy: To be the guy you must deserve it. 5 dungeons to explore and overcome 2 game modes to take your skills to the limit 3 possible endings 3 types of weapons with particular gameplay styles, totaling nine usable weapons 3 powerful skills to help you on your journey 21 types of monsters to be defeated with different strategies 5 bosses who demand the best of your abilities 4 bonus stages to test your skills Over 50 achievements, between medals and trophies Funny and charismatic characters Hours of hardcore gameplay and... One Guy

Report RSS Improvements

We are happy to announce that the 3rd boss is ready to rumble! For those who are fans of TLoZ: A Link To The Past: you might over ejoy this boss, since it uses a mechanic pretty similar to Ganon's. Besides that, we are working on graphical improvements, remaking some FX and adding some eye candy.

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Hello, guys and gals, how are you? I hope you're all doing fine.

This Saturday we bring some news about the game development. We are happy to announce the third boss is up and running! I'm almost sure that guys you will love it. The battle is absolutely thrilling. Here is a teaser screenshot:

The misterious 3rd boss

You guys might have noticed how the room is dark. Well, this boss uses a mechanic similar to Ganon's mechanic on TLoZ: A Link To The Past. You must light up the torches in order to attack the boss. But what am I doing? I won't spoil all the fun!

Recently, we've noticed that we could visually improve the game, so, we've been working on lots of stuff to make the game prettier: Torches, tiles, boxes, walls, FXs, screens and many other stuff. Here is a example:

Improvements

We've made Moombie's wall actually look like a stone wall, improving its animation and making it even prettier. But that is just one of many stuff we've been working on! We are doing our best to improve the immersion process, to make the game even more sleep-stealing!

Oh, by the way, we have 2 new videos up showing detailed gameplay from two rooms, one using the waves mechanics and the other one using the survival mechanic. Hope you guys enjoy it!

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