The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Wake up. Where are you? You are alone. The desert stretches out for miles, yet, you do not want to leave home. What is home? Home is a small tin shelter made of scraps. Who else is here? You don't know. All you do know is that you can make your home a better place to be. Collect food, discover resources, build structures. Night starts to fall. The night is cool and wind starts to pick up. The sands starts to blow and damages your eyes. You head back to your home for the night for protection and a good night's sleep. Wake up. Where are you?

Report article RSS Feed Youtube Revenue Sharing, Negative Build video!

DragYou releases the negative build video, and a little bonus!

Posted by DragYou on Mar 27th, 2012

Lately,

 I have been working hard at modeling the entities needed for the game. So far, doing pretty well, except for one thing: I can't make textures for my life. My modeling skills are pretty "Meh", but they will get the job done, but the textures... Well... They are solid globs of color.

Models!

Also,

 all videos from my Youtube account (B3amz) will be involved in revenue sharing and ALL profits gained will be going straight to the game development. Consider this the entertaining way to Alphafund.
The reason why I am alpha funding is due to my C# capabilities. My skill does not even pass the entrance exams (My sense of humor is terrible) for a public school, so I am in need of a visual programming asset in Unity. Luckily, I was tipped off that there are two great visual programming assets, one being uScript and the other being Playmaker (Which is currently on sale for $50)
Since I am basically broke, I can not make the payments for the visual programming assets. I will only purchase them if I have to, but, if the Alphafund gets off the ground, the process for me developing the game will go much more faster and it may even be better. At the moment I am using the free version of UNIVERSE which is like uScript and Playmaker, but it is very limited on what it can do.

At the moment,

 the build is so primitive that you can not even consider this a complete build. At the moment, there is one map, one terrain, and a whole bunch of static models. In no way can you consider that a build, so I decided to call it "The Negative Build: v-0.01"
Brilliant, eh?

As for the Youtube videos,

 (Did you spot the pattern?)
 I have two up, but due to revenue sharing, I can not embed the video on to IndieDB. Down below are two videos: Me showing off the current models and me basically blabbing on, and the other is me raging at my terrible texture skills and why all my models at the moment are just... Simple colors.

Links:

Ground Dweller: The Negative Build (Video)
THIS IS WHY I DONT USE BETTER TEXTURES (Video)
Donate! Only $1! Support the development!
By the way, who wants a broken headset?

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Ground Dweller: The Wanderer
Platforms
Windows, Mac, Web, iPhone, iPad, Android
Developer & Publisher
//Drag_Tech
Engine
Stencyl
Contact
Send Message
Release Date
TBD
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Ground Dweller: The Wanderer
Ground Dweller: The Wanderer Indie Single Player Adventure
Related Engines
Unity
Unity Commercial Released May 30, 2005
Related Groups
//Drag_Tech
//Drag_Tech Developer