Greetings, everyone, my name is DragYou and I am here today to talk about why I take so long to update my game. Lately, I have been working hard on my finals, although there are still weeks away. School is a hard-hitting hammer on my head and is basically cause my brain to burn out a few times every now and then. I have not had much time to work on the game, only about 10 hours a week if I'm lucky and I'm only completed the proposal and finished some character sprites. In all honesty, this is going to be a cruel road.
The engines have shifted, once again, and the completed game will be released in 2D since 3D requires a lot of modeling, which I am not too fond of, so I have decided that I will be completing the game in Stencyl, and it will be releasing on PC and possibly iOS and (possibly) Android in the future. For now, the game is still a small little embryo, so don't expect it anytime soon. I plan to have a deadline for the game by the end of June, after the finals have completed.
As for the donations, they WILL be put to good use, although I have only gotten two. They will be used along with my own personal money to buy the Stencyl license which ranges from $79-$199 at the time of writing.
It will be distributed as flash on Kongregate, but future versions will be released as a standalone after using Adobe Air. All donators can have a pick of a sprite of a .swf file at the first release, and the full Adobe Air afterwards.
Finally, I will be uploading the entire proposal/theory of the game by the end of June along with the set deadline. This will include the story, mechanics, character sprites, and map layouts. I don't want to make any promises that I will be able to upload everything. As it stands, the sprites alone are about 100mb in a .bmp format. I might upload the proposal in segments, but for now, it will stand as is.
Thank you for your time. Again, the page will be updated constantly once I have enough time. Update videos will be going out soon and another channel will go up in time. Until then, thanks everyone.