Grim The Horror Is Based On A Haunted House With Supernatural And Monsters That Will Try Too Attack Yo While You Have To Find An Ancient Scroll To Give To The United States President ... Wee Will keep You Updated For More SMASHER GAMES PRESENT

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4

TheMettaur says

May contain spoilers Agree (1) Disagree

I didn't explore outside the house, so keep that in mind.

Audio: mostly awful. Game starts with a repetitive beat, but not like a heartbeat, that soon becomes incredibly annoying. Much of the ambient noise has obvious and jarring loops. The voices in the jail room were cool though.

Graphics: mostly decent, on par or above typical Unity titles. Only problem is you will see SO many repeated assets that it becomes boring. I'm talking about resized boxes and the weird arch rocks in the cave. Also, some graphics don't make sense. For example, the elevator in the cave just looks like a closet, and you have no idea what it is until you step in. Lots of assets don't really mesh together and you can see where things stick out, like rocks jutting unnaturally out of a rock wall. I also had some issues with huge framerate drops when I was at the waterfall, but my computer is old and dying so I can't say for sure that's the game's fault.

Aesthetics: font of the papers was awful, incredibly font-like and completely removes me from the game - especially the skeleton's note that says "there's someone here ri- oh no ahhhhhh". Who would have time to write oh no ahhhh when they're being attacked? Whatever attacked him was gentle enough to let him finish writing before it killed him? The flashlight is almost entirely useless, as most locations are very well lit. It only lights up certain corridors in the cave, which, trust me, you don't want to see anyway (because they're boringly designed, not scary). "Level" design was bland, just corridors. I was very impressed with the opening credits though.

Plot: nearly nonexistent. I am confused if I got to the end, but I don't want to play this again; I ran into a wall at the end of a corridor and got a black screen that only said "main menu" and "quit". Very anti-climactic, disorienting, and completely ruined any tension. I don't know if I "died" in the game or if that was the end. The few notes start to set something up, but never fulfill

5

HumbleGamerCJ says

May contain spoilers Agree Disagree

Just finished playing this game.

The graphics are functional, if not world beating and occasionally laggy, and the story is interesting. The atmosphere while you play is intense and really got me excited as I walked gingerly through the dimly lit levels.

The sound built to a nice crescendo and there were a couple of subtle but well done jump scares that, although not Outlast levels of scare, did enough to really put me on edge.

**MINOR SPOLIER ALERT**
I get into a downstairs room and I heard a voice, quietly at first, telling me to leave. It got more insistent and grew louder. I was on the edge of my seat, the skeletal form next to me sitting still, watching my fear grow. The whisper had become almost a shout, a madman demanding I leave and then...

It ended. Cut to black.

I know its an episodic game, and I know that it's possibly more of an experiment to see what can be done and achieved rather than a look forward to an entire game, but to build the tension and atmosphere to such a point and then just have no payoff whatsoever? It felt deflating and really anticlimactic.

Now, I'm not asking for the most blood-chilling, soul destroying, make me jump out of my seat and scream like a girl kind of scare in the first episode. I get pacing and I know you have to hold something back for future episodes, but something. A face, a scream, a vision... anything would have been better than what I got.

All that being said, it really does show potential and it is because of the obvious potential and promise that was on show that I was so downbeat about the game when it ended so quickly and with so little payoff. I wanted to be scared, I wanted to be knocked for six by the developer, and it really felt the game was heading that way. But, for a game with such obvious intent and direction, the ending was just too much of an anticlimax for me.

There is so much potential on show, even if the game is a little laggy in places,that I want to give it more than a 5 but short leng

4

kabeltelevizio says

Agree Disagree

The game is very short, with only a few ineffective jumpscares, an incostant plot and some low-poly models with low-grade and confusing textures.
But I'm certain that Part 2 will be a lot better.

1

brentwilliam98 says

2

rediscovery says

8

Brandaggedon says

8

DeAngeloBear says

10

mamad2010 says