I've uploaded a new video showing some progress with the gameplay, the cutscenes system and the brand new menu.
The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
A cartoon, 3D platformer with dark humour and style reminiscent of games such as Conker's Bad Fur Day and Grim Fandango. You are an inept, trainee grim reaper. One day, when tasked to track down and bring a princess to the other side, bad luck intervenes and she is rescued by a dashing hero. Unfortunately for Grim, he is nowhere near meeting his soul quota for that month, and will almost certainly be fired if he can't get her back. Embark on an epic journey to re-capture the princess and bring the hero to an arguably unfair form of justice!
First up, here's a wallpaper I've just finished: It's the same design as the sketch I posted a few weeks back by our Lead 3D modeller and all-round art guy, Andy, but I've coloured it, added some lighting and things and packaged it up as a shiny new wallpaper for anyone that's interested! It comes in 1024*768 , 1280 * 720 , 1440 * 900 and 1920*1080 varieties. All the different versions can be found on the images tab.
In slightly more interesting news, while Andy works on a few new assets to show off, we've been planning ahead and thinking about release and funding. The current plan we've decided on is to go down the Kickstarter route with a low goal of just around £1000 to buy Unity Pro, with any extra money raised going towards improving the overall product through the hiring of other modellers/animators and the creation of a custom music score.
In terms of actual updates to the game, I've actually gone in and removed the character controller preset I was using before, instead moving all the functionality from that into my own custom player controller script. In short, this gives us much more control over how and when the player can control Grim, allowing us to finally add back in more advanced movement like double-jumping, gliding and ledge grabbing. We hope to put together a new video to showcase this stuff, along with the new player model and animations as soon as we can, but until then, here's our last vid if you haven't already seen it:
Until next time, then - Cheers!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers.