Green Page is a Inspired by the Stalker games, this places the player in the fictional city of Old York, thirty years after the nuclear apocalypse. As a survivor with limited supplies, the player must scavenge the world for food, water, weapons, and medicine. Players will have to hunt, trade and camp(with tents and sleeping bags) in order to survive the long cold nights. Humanity has built concrete walls around them to save the last piece of civilization. Enjoy the hot bath and fresh fries in town. However, outside of those walls, it is every man for himself. Tanking into a swarm of hostiles will most probably get you killed. Instead, form a team of trustworthy fellows and withstand the bandits out in the field. Lastly, what is a green page? Well, we shall find out.
A quick news update: First, I've been zeroing in on having a playable demo by this Sunday, or at least a gameplay video (if so, it will be raw and with minimal editing). So far, it does look like I will be able to show off something by then, unless I suddenly feel sick and have to be away from my keyboard.
Posted by ice.noodle.bowl on Aug 23rd, 2013
A quick news update:
First, I've been zeroing in on having a playable demo by this Sunday, or at least a gameplay video (if so, it will be raw and with minimal editing). So far, it does look like I will be able to show off something by then, unless I suddenly feel sick and have to be away from my keyboard.
Secondly, I've made up my mind about inventory system which will no longer use slot based grid inventory system (see the image below if you are not sure what this is) but to go with a physical bag system with physics. Inspiration came from a little plugin called 3d-desktop. Basically, this little plugin turns your 2d desktop space into a 3d space and your icons into boxes or balls. And it that space, users are able to stack, rotate, or even throw it against the wall :) Then I thought that I could use this idea and materialize it in Green Page. Of course, we will have 3d bag space and actual items in it. Giving the users the freedom and the hardship to manage inventory.
Hence, all items will have physics property and can be chucked into your backpack, that is if it fits. And, to take advantage of this physics property, users will often have to dig through their backpack to reach down to that first aid kit at the bottom of the bag. Inventory management will be real-time and I just thought that this is simply more intuitive and less superficial.
As this was a last minute change and hence it is not quite ready to be revealed, I did promise myself that I will stop bringing in new ideas and features, but I figured that I will go for this instead and add depth to Green Page. Let me know what you guys think about this.
Lastly, Here is a small screenshot of what the menu GUI will look like. This will be used for main menu, and pause menu. It's filled with meanlingless text somewhere from Wikipedia. Anyways, stay frosty.