"Inverto" is a first person shooter-puzzler with gravity manipulations. Game is ideological successor of such games as "Prey" and "Portal" with a pinch of parkour and platformer elements. "Inverto" is developed on Unity3D game engine and is planned on Windows, Mac, Linux. Will be released later this year. Latest alpha of the game is available on Desura.


Proceed all of the testing areas as a simple researcher with your trusty GraviGun. Prepare to explore Escher-esque spaces and solve navigational and gravitational puzzles by changing gravity direction, employing body momentum and fighting nausea (if only you have weak vestibular system).

Still not sure? Check out this videos:

Inverto on Youtube

Latest public version of the game is in alpha state, and does not represent final product quality.

You can play WEB version (0.41) right in your browser.

Inverto v0.2a
Image RSS Feed Latest Screens
Gravity labs station Droids! Droids!
Blog RSS Feed Report abuse Latest News: Inverto is back on track

2 comments by defaxer on Jun 13th, 2014

Hello everybody!

I apologize for keeping you waiting so long for a new update. Guess I should explain what was happening to me and the project for all this time. As you may know I'm from Ukraine and for last 8 months it was not easy times here (and still are). Not going to tell you about it, if you wish you can find more info on The Internets. All I can say, I was involved.

...But enough politics here and let's get down to business.

Welcome to InvertoR

Inverto is alive!

Again! Well, Its development was not really suspended, just paused for some time now. Now I'm back to development, but as a "spare time" project. That means it will be slooow. By this time a lot of improvements were made and a lot of bugs were fixed. I'm switching to a different "Input manager" (which will fix those XBox controller problems once and for all), different GUI system and different Unity, that means new bugs and so on.
New levels, new gui, new editor functionality and that is not all of game aspects that I'm working on right now. There is a lot to do, so not an easy decision was made. To keep development stable, predictable and close to the plans, released game (both here and on Steam) will be only 12 levels long (it was planned as a short 9 level game initially) and story, characters and drama will be put aside, sorry.

...But hey, you will have an editor, right?

All new spacecraft

This feature cut will let me focus on current problems (because project needs a proper cleanup) and hopefully won't hold new updates back. Latest work on shaders shows, that ANY calculator can now run this (on 25 fps at least). And graphics can be optimized even more =)


So let's summarize: developer is Ok, game is (kind of) Ok, development is slow but is also Ok, that means new update (and Steam release) is coming. Let's hope it will be soon! Stay tuned!

Thanks for reading this!

P.S. Really sorry I was absent that long. Oh, and didn't I told you, I'll be a real father real soon?

...But it won't affect game development in any way ;)

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Public Alpha (0.41) for Windows

Public Alpha (0.41) for Windows

Aug 8, 2013 Demo 3 comments

Last public alpha update for Inverto (version 0.41).

Public Alpha (0.41) for Linux

Public Alpha (0.41) for Linux

Aug 8, 2013 Demo 0 comments

Last public alpha update for Inverto (version 0.41).

Public Alpha (0.41) for Mac

Public Alpha (0.41) for Mac

Aug 8, 2013 Demo 0 comments

Last public alpha update for Inverto (version 0.41).

HD version

HD version

Feb 25, 2013 Demo 6 comments

Downloadable alpha version for windows. Uses advanced graphical features and more advanced shaders. Final game of this version will also contain more...

Post comment Comments  (30 - 40 of 114)
HenryT77 Sep 21 2013, 5:06am says:

I've tested public demo and I am really surprised (in positive way) of puzzle's difficult. For sure I'll buy full version!!!
Keep up good work!

+2 votes     reply to comment
defaxer Creator
defaxer Sep 22 2013, 5:47am replied:

Thanks! I will definitely do that!

+1 vote   reply to comment
asgeirb Sep 18 2013, 2:14pm says:

Please. When packaging the .tar.gz for Linux don't create a tarbomb: Linfo.org

+1 vote     reply to comment
defaxer Creator
defaxer Sep 20 2013, 1:45am replied:

Are there any problems with packages on Linux?

+1 vote   reply to comment
asgeirb Sep 20 2013, 3:22am replied:

The .tar.gz file I downloaded from Desura extracted to the current directory. The expected behavior for .tar.gz files is for them to extract to a subdirectory. E.g. foo.tar.gz will extract to foo/... when extracted with "tar xvf foo.tar.gz" and foobar.tar.gz will extract to foobar/... .tar.gz files that "explode" their contents into the current directory are called tarbombs.
The game is still very fun.

+1 vote     reply to comment
defaxer Creator
defaxer Sep 20 2013, 3:33am replied:

OK, got it. I'm pretty new to Linux, so there can be something I'm not aware of. Please report if there is anything else I should know about.

+2 votes   reply to comment
chinoto Sep 10 2013, 11:46am says:

When launching there are three options "Play, Play 32Bit, Play 64Bit", but only "Play" seems to actually do anything. Got through lvl10, lvl 11 and 12 were insta-win levels, then the game crashed. It was fun while it lasted :)

+1 vote     reply to comment
defaxer Creator
defaxer Sep 10 2013, 2:10pm replied:

For Linux 32 and 64 versions are actually same universal(32 and 64) Unity version, I don't really know how Desura handles them. I could not run Inverto 32 bit on my Ubuntu 64(libraries were missing), so I decided to publish them that way. For Win and Mac I don't even publish 64 versions, since you don't even see difference.
Game crashed cause you don't need to go there, just yet :)

+1 vote   reply to comment
Gn0meSlice Sep 7 2013, 1:04pm says:

Hey, I just had an idea. What if you made a material (glass maybe?) that you could walk on without breaking, but if you fell onto above a certain speed, you would break it and crash through? This could be another interesting element in the puzzles. If you used glass, the player would have to be careful when jumping onto station windows or they would fly out into space.

+2 votes     reply to comment
defaxer Creator
defaxer Sep 9 2013, 5:42am replied:

That is a great idea, it is actually easy to implement, but this decompression thing... *gone, testing new gameplay feature*

+1 vote   reply to comment
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Windows, Mac, Linux
Gravity Box Studio
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Release Date
Released Jun 25, 2013
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35 votes submitted.

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Highest Rated (2 agree) 8/10

Still a little buggy in its current state, but heaps of potential here.

Can't wait to see what it looks like when it's done!

Aug 7 2013, 1:59pm by Gn0meSlice

First Person Shooter
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