Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas... a city tearing itself apart with gang trouble, drugs and corruption. Where filmstars and millionaires do their best to avoid the dealers and gangbangers. Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster. On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets.

Report abuse (outdated) Multi Theft Auto: San Andreas 1.3.4
Filename
mtasa-1.3.4.5.exe
Type
Full Version
Uploader
jhxp
Date
Sep 7th, 2013
Size
20.03mb (20,998,944 bytes)
Downloads
28,533 (5 today)
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Description

Thirteenth stable release of the Multi Theft Auto: San Andreas multiplayer modification for GTA: San Andreas, with several new features including voice chat, custom handling, special skins and more! This installer package consists of a game client, dedicated server for Windows and a resources package, which includes map editor and a race gamemode, along with several other gamemodes, maps and utility scripts.


Welcome to the news! Today we are releasing 1.3.4. In this patch we have introduced a few new features and fixed many bugs.

Of those new features includes the ability to play sound effects from the game in 3D or just through a players' speakers. Here's an example video.

We have also included a source compiling and encryption option. This allows you to compile and encrypt your lua through MTA’s website. As of 1.3.4 this can be done at Luac.mtasa.com API + Documentation at Luac.mtasa.com This feature will be available for all future MTA versions.

Vehicle upgrades now check the model file as well as the list of supported upgrades so that it cannot crash with custom models. All vehicle spoilers are supported by all vehicles that support spoilers now and vehicle upgrades have been tidied up adding some missing/wrong entries.

Many more fixes and additions below in the patch notes. Thanks for reading!

Scripts:
Added function playSFX
Added function playSFX3D
Added function getSFXStatus
Added function setHeliBladeCollisionsEnabled
Added function getHeliBladeCollisionsEnabled
Added function getEventHandlers

Game:
Added "shared" export type in meta.xml
Added Lua source encryption option
Added the ability to cancel onClientKey
Added escape to onClientKey (can't be cancelled twice in a row)
Added SettingHUDMatchAspectRatio, SettingAspectRatio to dxGetStatus

Bugs:
Fixed vehicle upgrades
Fixed warpPedIntoVehicle causing desync when two players try to enter at the same time via vehicle_enter and warpPedIntoVehicle
Fixed map editor crash
Fixed debug filename for compiled scripts
Fixed applying weapon mods may remove your weapon
Fixed crash when streaming in tec-9 with a replaced weapon model
Fixed console(F8) input focus begin lost sometimes
Fixed building removal crashing after loading/unloading a model 16 times
Fixed projectile-type weapons messing up ammo count
fixed guiCreateFont fails each second time resource is started
Fixed client ammo desync when using giveWeapon sometimes
Fixed guiLabelGetTextExtent not working with unicode
Fixed onColShapeHit isn't triggered for towed vehicles server side
Fixed GUI scrollpanes and scrollbars don't trigger onClientMouseEnter/Leave
Fixed warpPedIntoVehicle after cancelEvent() of onVehicleStartEnter causes network trouble
Fixed onPedWasted not triggered, when ped died because the vehicle he was in, exploded.
Fixed server createColPolygon
Fixed a crash when destroying an object in onClientColShapeHit / onClientElementColShapeHit
Fixed lightweight sync packet being misread on the client sometimes
Fixed getLatentEventHandles sometimes returning false instead of an empty table
Fixed setAccountData clips the digits after the decimal point
Fixed peds/players being removed from vehicles that fall through the ground

Resources:
Added sfxbrowser resource
Fixed instant reload exploits for the reload resource
Fixed 'Use LODs' option in the map editor resource
Fixed various things in admin, acpanel, freeroam, parachute and race resources

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(outdated) Multi Theft Auto: San Andreas 1.3.4
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jhxp
jhxp Sep 8 2013, 6:24am says:

We made a small update to 1.3.4 to fix the debug messages spam so I have re-uploaded the file. If you have downloaded the previous one you can just use the built-in updater to get it up-to-date.

Enjoy.

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Kenwood75
Kenwood75 Dec 6 2013, 6:31pm says:

This may sounds like a silly question, but I just bought the Steam version of San Andreas, will this mod work on that?

+1 vote     reply to comment
Galacticruler
Galacticruler Dec 25 2013, 7:56pm replied:

You need to downgrade your steam install to 1.0 from 3.0
Forums.steampowered.com
have fun :)

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Guest Jan 31 2014, 4:31am replied:

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Grand Theft Auto: San Andreas
Platforms
Windows, PS2, XBOX
Developer & Publisher
Rockstar
Engine
RenderWare
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Official Page
Rockstargames.com
Release Date
Released Jun 5, 2005
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MD5 Hash
bbb0fe5ea6f4a34294c7b129df485b17
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