What does the American dream mean today? For Niko Bellic fresh off the boat from Europe, it is the hope he can escape from his past. For his cousin, Roman, it is the vision that together they can find fortune in Liberty City, gateway to the land of opportunity. As they slip into debt and get dragged into a criminal underworld by a series of shysters, thieves and sociopaths, they discover that the reality is very different from the dream in a city that worships money and status, and is heaven for those who have them and a living nightmare for those who don't.
GTA 4 is a almost perfect game, but GTA 5 is the best and perfect.
The story is almost like a drama, but i almost spent time on free roam always, the cover system unlike in its rival Saints Row and its prequels. The vehicles are some kinda like in 2001 because there are few sports cars, and the Infernus is a great replacement to be replaced as a modern sports car such as Gallardo, and when Roman says that you cannot cross the bridges in the early game this is due to 9/11!!
I recommend you to mod this game to enjoy with! The graphics are ok to me but it will be good when you use ENB Series, it will be outstanding and a (almost) perfect views!
Some say that aircrafts should be pilotable in the game but the map is small for it, but no offense if you hated me because of this. :(
The ending is so very dramatic, there are two decisions, one is to make Jimmy to kill Kate or a hitman hired by Dmitri to kill your cousin.
I like the more realistic tone of the game to be honest, it brought me back to GTA since the early days (the first GTA I remember, the ones that came after it lost me and haven't gotten me back since). I guess I was a sucker for the 8-bit/16-bit games. There wasn't enough about those games to consider investing all the time that would require running around the world.
Niko as a character I can't really relate to, eventhough I understand his motivations, his character is referred to every once and a while. That he survived a war where he had to kill many people.
But it's clear the game is trying to make him the good guy, his morals are clear, he fights whenever there is a something worthwhile fighting. Either for money or saving innocent people. But when he has to mow down cops or get shot while committing crimes it creates a disconnect. So players would have to play in such a way as to not kill cops in order to justify the characterisation were are given..
It's odd to say the least but I suppose its better than giving us a character without any clear defined traits...
I think that GTA was better when it made us play as psychopaths because atleast then not only would the characters be more interesting but there wouldn't be a disconnect between the player & character..
..or they could make the penalties for firing at cops much higher in order to discourage it from happening.
+Niko is defined character that I suppose some people may sympathise with
+Probably the first GTA game where the graphics are fantastic.
+Cars, cars, cars.
+Modding community. they had to create their own mod tools but still, they have kept the game alive way past its date
+Fire fights. Plenty of bad guys to gun down.
-Theres no justification for committing the crimes the game pits us to given the character we are playing as.. killing someone because your boss told you. Killing cops in order to get away.
-Theres not much to do in such a big city, the same problem the previous games had
Not as good as gta sa. The graphics were pretty damn good compared to the rest of the series not counting gta V. The overall story was good. Less repetitive gameplay could've really improved the game.
The atmosphere of the game is dark and cold which i didn't like much, but really great character design. The internet in that game is insane i say the same for the television.
The gameplay has been improved: improved drive shooting, auto save, cops dont only come after you and ignore criminals.
And like Claude, Tommy Vercetti and CJ, Niko Bellic is a likable character. But the story isnt as good.
Two endings, unfortunately they are two bad endings.
The other 3 games got frustrating at times but at least in the end you were rewarded for your hard work.
Also the game FORCES you into relationships with two women, something i didnt like.
But a fun game.
Immensely enjoying yet hating the "realistic" physics - they're awesome for sandbox fun, but terrible for missions. Especially when considering that GTA devs still don't seem to understand what "mission checkpoints" are exactly for. (Except the final mission that has an actual checkpoint, a single smallish one.)
So loads of minor flaws such as
- taxis can't be called/phoned (yet cops can, wtf?) except (after final mission spoilers) the Roman cab service - that isn't available after one ending
- no mission checkpoints
- no armour restored when replaying or if there's a mission checkpoint
- "realistic" physics are terrible for missions
- no base jumping / parachuting
- as many players noted, late in the game cash is near to useless
- no real helicopter tutorial/training before learning piloting the heli the hard way (except for the Brucie one that can be... accidentally skipped)
- yeah it's grand Theft auto yet "ordering" cars should be possible, without being forced to cheats to just get a specific one pronto
+++++ everything else is simply awesome, including "realistic" physics and realistic gameplay (as long as you are out of important missions lol)
PS A few of these above were corrected in the Episodes From Liberty City which features a few improvements and activities (ie real action such as base jumping).
PPS And yeah there's not much fun after the game is completed - except watching for Unidentified Flying Bikers (UFBs) mysteriously appearing in the sky.