The world has collapsed into ruin; torn through natural disasters and human greed. Yet still humanity rages war over supplies, and territory. Grand Games is proud to display Grand Heist; a multi-player third-person shooter created with the UDK. Featuring: - Play as three unique and varied classes, each with their own weapon upgrades - balanced with various strengths and weaknesses. - Capture or defend supplies for your settlement and increase your rank through an experience system. - Large streamed, detailed maps reward tactical, squad-based play. - A unique Dynamic set-piece system ensures the fight is explosive and entertaining. - Play in a variety of modes to complete your objective - including "Heist", an innovative take on a common game-mode. - A unique style of gameplay rewards those that work as a team, with both text and voice chat support.
Discussing various things about the mod and recruiting new team members.
Posted by infl1ct1on on Oct 31st, 2009
Welcome everyone to the second update on Grand Heist! I will be discussing a few things about Grand Heist, showing off a preview image of the new website, and new positions opening up on our team!
The first issue I would like to discuss is the quality of the textures you all saw from the Glock. I wish I would have never posted those textures up on the page because as most of you said, the quality of that is not even close to being up to the same level quality as the model itself. Those textures were completely scrapped and we are looking for a very talented texture artist who can make the weapon look a lot nicer.
I have been working on the new website for Grand Games, and I just wanted to let you all know that the site is looking epic! The top part is animated with flash and it looks really nice. Here is a small picture of what the site's design: (Blizzard and Raven logo are obviously placeholders if you don't know :). Future place for affiliates/sponsors.)
For a full size image, go to the following link:
I'm just following up on the engine changes, and overall I am very happy with the switch over. We did not lose many watchers and those that we did lose, I say fine!; Get rid of the people who refuse to play anything that isn't made on the source engine!
But anyways, we have gotten some new watchers on the mod from the Crysis community and it's been great! Thanks to all the new watchers! Creating levels for Crysis is so much quicker than creating a source map and with no compiling, we will be creating levels 10x as fast!
We are looking for more members in the following areas: