A Tactical turn-based SRPG with CCG elements. Command and fight alongside fiery heroes in a world on the brink of total war. Build powerful decks and assemble your best squad of characters. Do you have what it takes to be the Grand Guild?

Post news Report RSS Grimoire Guilds - Weekly Update #2

New spell cards, new skills, new splash art, a new look, and more!

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Hey there, fellow Tactical fans! This is Justin with another update for Grimoire Guilds.

Last week we created Kadmus, our water mage/healer. This week we give him some skills and spell cards!

First off though, here's the new splash art for Captain Elvaria! She looks ready for anything!

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Now for Kadmus, we're aiming for different abilities to make him flexible. I want to make him a support with healing and crowd control abilities but I also want to give him some damage skills as well.

Here's an ability card called "Healing Rain"

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and "Water Refresh"

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For crowd control, we have an Ice Wall that blocks enemy movement, and Ice Lock which is a stun ability.

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For his damage spells, we have an Ice Barrage that has a bit of flare to it.

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See how it turns into snow flakes first then becomes a bunch of sharp glaciers? Neat, right?

Now Kadmus isn't the only one with brand new spells. Rei Kinzel, the lancer character, also has a new powerful ability - Magnum Fulgur!

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We have more interesting spell cards in the works for all the characters so stay tuned!

Spell cards are not the only new things for this week. As you can see, I'm also experimenting on the game's look and feel. The cartoony outline has been removed but the game still has a stylized anime-ish look.

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Well that's all for this week. Until next time!

Cheers,

Justin

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